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Offlinechecked 1d ago · scouted since 23 Sep 2026

Eternal Rust | DEV

Modded oxide
Join server
Evaluation 48 Bronze #8,645 on player hours
Players now
0/100
0% full
7-day average
0
peak 1
Rank
#8,645
▼ 3666 this week
Wiped
8d 13h
ago · 1 Oct, 19:33 UTC
Next wipe
–
too few wipes seen yet
Team limit
6 max
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing62Uptime–Performance–Wipe hold100Momentum29
Population0 of 100 on average 0
Standing#8,645 on player hours 62
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe hold100% of wipes kept half their crowd 100
Momentumdown 3,666 places this week 29

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

2 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

usual gap
8.4 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct FW Thu 19:21 1 running
23 Sep Wed 09:57 1 8.4 days

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12.5k5k7.5k10k23 Sep26 Sep30 Sep3 Oct7 Oct10 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
85.72.131.117:28015
Region
–
Max players
100
Group limit
6 max
Wipe schedule
–
Last wipe
1 Oct 2026, 19:33 UTC
Hostname
–
First seen
23 Sep 2026

Server tags

what each tag it publishes means · mp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp100Max players Capacity: 100.
ts6Group limit Teams cap at 6.
v2634Protocol Protocol 2634: match it to join.
cs167058Build Build 167058.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code The region code is blank.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01What is the rank position of Eternal Rust | DEV?

The rank for Eternal Rust | DEV is #8,645 on seven-day player hours, in the top 38% of ranked servers.

02What is the player count on Eternal Rust | DEV?

Eternal Rust | DEV was last seen 47 hours ago and is offline at this moment. The seven-day average is 0 players, with a peak of 1.

Server details
03Version of Rust on Eternal Rust | DEV: which one?

Version for Eternal Rust | DEV: Rust network protocol 2634 and build 167058 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04Where can you find Eternal Rust | DEV physically?

There is no region published by Eternal Rust | DEV. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 85.72.131.117:28015 is its address.

05Current online status and reliability of Eternal Rust | DEV: what is the data?

Live status: Eternal Rust | DEV is down; last seen 47 hours ago. It was up 52% of the time over the last 7 full days: 87 of 168 hours. 23 September 2026 is when Rust Server Now first saw it.

Lists & Tags
06What is the meaning of each tag on Eternal Rust | DEV?

The server browser reads these tags from Eternal Rust | DEV: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100; ts6 (Group limit): Teams cap at 6; v2634 (Protocol): Protocol 2634: match it to join; cs167058 (Build): Build 167058; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07Where does Eternal Rust | DEV show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry Eternal Rust | DEV are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Info
08On what timetable does Eternal Rust | DEV wipe?

Eternal Rust | DEV does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 8 days 13 hours.

09What happens on wipe day for Eternal Rust | DEV?

On average, 1 players was the busiest its recent wipes got. The latest wipe saw its peak 37 hours in. The crowd held above half that peak until the next wipe in 100% of its recent wipes.

Server Rules
10Map selection on Eternal Rust | DEV: what is it?

Procedural map: Eternal Rust | DEV uses one generated by the game.

11The rules and settings of Eternal Rust | DEV: what are they?

No gather rate appears in the name Eternal Rust | DEV. A maximum of 6 players per group is set. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

Joining Steps
12To join Eternal Rust | DEV, what must you do?

In Rust, press F1 and run client.connect 85.72.131.117:28015; or use Launch Rust on this page to connect through Steam.