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Onlinechecked 13m ago · scouted since 17 Sep 2026

4Netplayers Rust Server - OK

Modded oxidesoftcore
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Evaluation 57 Bronze #5,979 on player hours
Players now
0/10
0% full
7-day average
0
peak 3
Rank
#5,979
▲ 1607 this week
Wiped
9d 16h
ago · 2 Oct, 04:04 UTC
Next wipe
–
too few wipes seen yet
Team limit
quad
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population2Standing73Uptime98Performance50Wipe hold–Momentum63
Population0 of 10 on average 2
Standing#5,979 on player hours 73
Uptime47 of the last 48 hours 98
Performance30 server fps on average 50
Wipe holdtoo few wipes seen –
Momentumup 1,607 places this week 63

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Wipe record

1 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
2 Oct Fri 04:04 1 running

Performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 27% of all ranked servers, #360 of the quad servers. Ranked on player hours over the last seven days.

Intel

Map of 4Netplayers Rust Server - OK
Map
Procedural Map
Size
4000
Seed
1234567890
Open on RustMaps
Address
85.14.216.17:21100
Region
–
Max players
10
Group limit
quad
Wipe schedule
–
Last wipe
2 Oct 2026, 04:04 UTC
Hostname
–
First seen
17 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmsoftcore,cs167398,ts4,^o^z
GamegmsoftcoreGame mode You play softcore here, under an easier ruleset.
mp10Max players Slot count: 10.
ts4Group limit You can have at most 4 in a team.
v2634Protocol Game protocol 2634 - same version required to connect.
cs167398Build Build 167398.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code The region code is blank.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1Unranked
    1/233
  2. 2
    L'alcollocquad · 2 on average
    Unranked
    0/7
  3. 3
    wuduan serverquad · 1 on average
    Unranked
    1/20
  4. 4
    [EA] Softcore 1quad · monthly · 138 on average
    Unranked
    63/350
  5. 5
    [EU] Facepunch Softcore 1EU · quad · monthly · 111 on average
    Unranked
    187/400
  6. 6
    Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 62 on average
    Unranked
    31/150

Briefing

quick answers, from the figures on this page
Current Players
01Where does 4Netplayers Rust Server - OK sit in the rankings?

In the top 27% of all ranked servers, 4Netplayers Rust Server - OK holds #5,979 for player hours over the last seven days. The quad group places it at #360.

02What is the player count on 4Netplayers Rust Server - OK?

0 of 10 slots are filled on 4Netplayers Rust Server - OK at this moment. Its seven-day average is 0 players; the peak is 3. The 48-hour peak time is 10:00 UTC, when it averaged 3 players.

Server details
03Version of Rust on 4Netplayers Rust Server - OK: which one?

The Rust build on 4Netplayers Rust Server - OK is network protocol 2634 and build 167398, on Linux. To join, your game must share the protocol; Steam takes care of updating it.

04Performance of 4Netplayers Rust Server - OK: is it smooth?

Average server fps for the last 48 hours was 30; the lowest was 27. Entities peaked at 90,269, including buildings, deployables and all other world objects. Memory usage reached 2,683 MB at its highest. Players feel lag when fps drops and entities climb.

05Where can you find 4Netplayers Rust Server - OK physically?

No region is published by 4Netplayers Rust Server - OK. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 85.14.216.17:21100.

06Current online status and reliability of 4Netplayers Rust Server - OK: what is the data?

Right now 4Netplayers Rust Server - OK shows as online. About 15 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. Its first appearance in Rust Server Now data was on 17 September 2026.

Server Tags
07What is the meaning of each tag on 4Netplayers Rust Server - OK?

For the in-game browser, 4Netplayers Rust Server - OK declares the following tags: gmsoftcore (Game mode): You play softcore here, under an easier ruleset; mp10 (Max players): Slot count: 10; ts4 (Group limit): You can have at most 4 in a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Where does 4Netplayers Rust Server - OK show up in Rust Server Now lists and filters?

4Netplayers Rust Server - OK appears on the following Rust Server Now lists: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Wipe Info
094Netplayers Rust Server - OK wipes on what schedule?

4Netplayers Rust Server - OK does not have enough wipes on record to establish its rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 9 days 16 hours have passed since its current world began.

10On wipe day, what changes for 4Netplayers Rust Server - OK?

On average, 1 players was the busiest its recent wipes got. 7 hours after the latest wipe, the crowd peaked.

Settings & Rules
11The map for 4Netplayers Rust Server - OK: which one?

For 4Netplayers Rust Server - OK, the map is procedural at size 4,000 with seed 1234567890, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.

12Which rules apply on 4Netplayers Rust Server - OK, and what settings?

No gather rate appears in the name 4Netplayers Rust Server - OK. A maximum of 4 players per group is set (quad). softcore is the game mode, Facepunch's more forgiving mode, with partial loot retention. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Valve's VAC anti-cheat is active.

Join Info
13What is the process to join 4Netplayers Rust Server - OK?

Press F1 in Rust and enter client.connect 85.14.216.17:21100, or click Launch Rust here to open Rust via Steam and join.