- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #15,973 top 70%
- Wiped
- 6d 1h ago · 3 Oct, 19:19 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#15,973 on player hours | 30 | |
| Uptime20 of the last 48 hours | 42 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 84.185.96.175:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 19:19 UTC
- Hostname
- –
- First seen
- 9 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166652 | Build Build 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 480 on averageUnranked546/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 475 on averageUnranked568/600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 463 on averageUnranked527/550
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked378/400
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 386 on averageUnranked380/450
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 338 on averageUnranked433/500
Briefing
quick answers, from the figures on this page01What is the rank position of Imgfire PoC?
In the top 70% of all ranked servers, Imgfire PoC holds #15,973 for player hours over the last seven days.
02What is the player count on Imgfire PoC?
0 of 10 slots are filled on Imgfire PoC at this moment. The average population for the last seven days is 0.
03What Rust version is Imgfire PoC on?
The Rust build on Imgfire PoC is network protocol 2634 and build 166652, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Location of Imgfire PoC: where?
For Imgfire PoC, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 84.185.96.175:28015.
05How reliable is Imgfire PoC, and is it online?
Imgfire PoC reports online at this moment. 9 October 2026 is when Rust Server Now first saw it.
06What is the meaning of each tag on Imgfire PoC?
For the in-game browser, Imgfire PoC declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does Imgfire PoC show up in Rust Server Now lists and filters?
Imgfire PoC appears on the following Rust Server Now lists: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
08Imgfire PoC wipes on what schedule?
The record for Imgfire PoC holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 6 days 1 hours have passed since its current world began.
09The map for Imgfire PoC: which one?
Procedural map: Imgfire PoC uses one generated by the game.
10Which rules apply on Imgfire PoC, and what settings?
You will not find a gather rate in the name Imgfire PoC. Up to 8 players can group, which is the game's default. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. The VAC anti-cheat from Valve is off.
11Joining Imgfire PoC: what are the steps?
To connect, open Rust, press F1, and enter client.connect 84.185.96.175:28015. You can also click Launch Rust here to open the game via Steam and join.