- Players now
- 1/1 100% full
- 7-day average
- 1 peak 1
- Rank
- #10,296 ▲ 1735 this week
- Wiped
- 6d 16h ago · 3 Oct, 19:29 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 1 on average | 95 | |
|---|---|---|
| Standing#10,296 on player hours | 55 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 1,735 places this week | 58 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 82.35.171.159:28015
- Region
- –
- Max players
- 1
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 19:29 UTC
- Hostname
- –
- First seen
- 3 Oct 2026
Server tags
what each tag it publishes means ·mp1,ptrak,$r?,v2634,gmvanilla,cs166652,ts8| Game | gmvanilla | Game mode The mode is vanilla survival. |
mp1 | Max players The server holds 1. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166652 | Build This server runs build 166652. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 464 on averageUnranked593/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 457 on averageUnranked553/600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 434 on averageUnranked550/550
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 420 on averageUnranked200/250
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 366 on averageUnranked384/420
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 327 on averageUnranked408/450
Briefing
quick answers, from the figures on this page01Ranking of Shane Test among Rust servers: what is it?
The rank for Shane Test is #10,296 on seven-day player hours, in the top 45% of ranked servers.
02What is the player count on Shane Test?
Right now Shane Test is not online; its last appearance was 5 days 15 hours ago. Averaging 1 players over seven days, it peaked at 1.
03What Rust version is Shane Test on?
The Rust build on Shane Test is network protocol 2634 and build 166652, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Location of Shane Test: where?
No region is published by Shane Test. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 82.35.171.159:28015.
05How reliable is Shane Test, and is it online?
Live status: Shane Test is down; last seen 5 days 15 hours ago. It was up 1% of the time over the last 6 full days: 2 of 144 hours. Its first appearance in Rust Server Now data was on 3 October 2026.
06The tags on Shane Test: what do they mean?
For the in-game browser, Shane Test declares the following tags: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server holds 1; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): This server runs build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does Shane Test appear?
The Rust Server Now lists that carry Shane Test are: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
08Shane Test wipes on what schedule?
The record for Shane Test holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 6 days 16 hours have passed since its current world began.
09What map is running on Shane Test?
A procedural map, generated by the game, is in use on Shane Test.
10Which rules apply on Shane Test, and what settings?
No gather rate appears in the name Shane Test. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The VAC anti-cheat from Valve is on.
11What is the process to join Shane Test?
In Rust, press F1 and run client.connect 82.35.171.159:28015; or use Launch Rust on this page to connect through Steam.