4Netplayers Jungle Server Test
- Players now
- 0/10 0% full
- 7-day average
- 0 peak 2
- Rank
- #5,559 ▲ 2528 this week
- Wiped
- 8d 0h ago · 1 Oct, 19:03 UTC
- Next wipe
- 26d 23h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 2 | |
|---|---|---|
| Standing#5,559 on player hours | 76 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance30 server fps on average | 50 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 2,528 places this week | 73 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 19:03 | 1 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 29 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 82.223.22.21:23400
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 19:03 UTC
- Hostname
- –
- First seen
- 29 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmvanilla,cs167231,ts8,^o^z| Game | gmvanilla | Game mode The mode is vanilla survival. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167231 | Build Game build: 167231. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 160 on averageUnranked115/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 138 on averageUnranked96/1000
- 3STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 132 on averageUnranked67/300
- 4ShockRust | Blue | NoLimitno group limit · 130 on averageUnranked262/400
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked184/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 110 on averageUnranked16/750
Briefing
quick answers, from the figures on this page01Ranking of 4Netplayers Jungle Server Test among Rust servers: what is it?
In the top 24% of all ranked servers, 4Netplayers Jungle Server Test holds #5,559 for player hours over the last seven days.
02How many players are on 4Netplayers Jungle Server Test right now?
The current population on 4Netplayers Jungle Server Test is 0, against 10 slots. Averaging 0 players over seven days, it peaked at 2. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
03What Rust version is 4Netplayers Jungle Server Test on?
The Rust build on 4Netplayers Jungle Server Test is network protocol 2634 and build 167231, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on 4Netplayers Jungle Server Test good?
For the last 48 hours, average server fps was 30, with a minimum of 30. 201,711 entities at peak, counting buildings and deployables. Memory usage reached 4,261 MB at its highest. Low fps plus a growing entity count equals lag for players.
05What is the host location for 4Netplayers Jungle Server Test?
There is no region published by 4Netplayers Jungle Server Test. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 82.223.22.21:23400 is its address.
06How reliable is 4Netplayers Jungle Server Test, and is it online?
Live status: 4Netplayers Jungle Server Test is up. The last restart happened around 14 hours ago, according to uptime. 168 of 168 hours up in the last 7 full days; that is 100%. 29 September 2026 is when Rust Server Now first saw it.
07What is the meaning of each tag on 4Netplayers Jungle Server Test?
For the in-game browser, 4Netplayers Jungle Server Test declares the following tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs167231 (Build): Game build: 167231; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08On which Rust Server Now lists does 4Netplayers Jungle Server Test appear?
These Rust Server Now lists include 4Netplayers Jungle Server Test: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does 4Netplayers Jungle Server Test wipe?
The only wipe for 4Netplayers Jungle Server Test is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. It has been running its current world for 8 days.
10What happens on wipe day for 4Netplayers Jungle Server Test?
1 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
11What map is running on 4Netplayers Jungle Server Test?
For 4Netplayers Jungle Server Test, the map is procedural at size 6,000 with seed 1234567890, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12Which rules apply on 4Netplayers Jungle Server Test, and what settings?
The name 4Netplayers Jungle Server Test does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
13Joining 4Netplayers Jungle Server Test: what are the steps?
To connect, open Rust, press F1, and enter client.connect 82.223.22.21:23400. You can also click Launch Rust here to open the game via Steam and join.
