Rust Server Now
117,071 playing Find a server
Onlinechecked 11m ago · scouted since 13 Sep 2026

SR Sub Developed Server

Modded carbon
Join server
Evaluation 49 Bronze #12,113 on player hours
Players now
0/40
0% full
7-day average
0
peak 4
Rank
#12,113
▼ 18 this week
Wiped
5d 17h
ago · 4 Oct, 01:33 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing47Uptime98Performance50Wipe hold50Momentum50
Population0 of 40 on average 0
Standing#12,113 on player hours 47
Uptime47 of the last 48 hours 98
Performance30 server fps on average 50
Wipe hold50% of wipes kept half their crowd 50
Momentumdown 18 places this week 50

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Wipe record

11 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.2 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
0
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
4 Oct Sun 01:33 0 running
2 Oct Fri 14:53 0 1.4 days
1 Oct FW Thu 18:11 0 0.9 days
29 Sep Tue 11:23 1 2.3 days
26 Sep Sat 17:28 1 2.7 days
26 Sep Sat 03:34 1 0.6 days
25 Sep Fri 04:49 1 0.9 days
23 Sep Wed 09:10 3 1.8 days
23 Sep Wed 03:03 3 0.3 days
17 Sep Thu 13:00 1 5.6 days
14 Sep Mon 14:38 5 2.9 days

Performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 24 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of SR Sub Developed Server
Map
Custom Map
Size
2500
Seed
1337
Address
82.21.2.35:10200
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
4 Oct 2026, 01:33 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp40,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y
GamegmrustGame mode Survival in the standard Rust format.
mp40Max players Capacity: 40.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs167231Build Build 167231.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code No region set.
Mods and access^zModded Modded listing: plugins or settings make the difference.
^yCarbon Carbon is the plugin framework in use.

Flag meanings are Facepunch's.

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  5. 5
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  6. 6
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Briefing

quick answers, from the figures on this page
Population
01What is the rank position of SR Sub Developed Server?

In the top 53% of all ranked servers, SR Sub Developed Server holds #12,113 for player hours over the last seven days.

02How many players are on SR Sub Developed Server right now?

The current population on SR Sub Developed Server is 0, against 40 slots. Averaging 0 players over seven days, it peaked at 4. The 48-hour peak time is 14:00 UTC, when it averaged 1 players.

Server Info
03Version of Rust on SR Sub Developed Server: which one?

Rust network protocol 2634 and build 167231 on Linux is what SR Sub Developed Server runs. To join, your game must share the protocol; Steam takes care of updating it.

04Performance of SR Sub Developed Server: is it smooth?

For the last 48 hours, average server fps was 30, with a minimum of 29. Entities reached 43,739 - buildings, deployables and the rest. Peak memory: 1,996 MB. Low fps plus a growing entity count equals lag for players.

05Where can you find SR Sub Developed Server physically?

For SR Sub Developed Server, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 82.21.2.35:10200.

06Current online status and reliability of SR Sub Developed Server: what is the data?

SR Sub Developed Server reports online at this moment. About 10 hours ago was its last restart, based on reported uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. First seen by Rust Server Now on 13 September 2026.

Server Tags
07How should you read the tags on SR Sub Developed Server?

For the in-game browser, SR Sub Developed Server declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Where does SR Sub Developed Server show up in Rust Server Now lists and filters?

These Rust Server Now lists include SR Sub Developed Server: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Wipe Schedule
09On what timetable does SR Sub Developed Server wipe?

Wipes on SR Sub Developed Server happen irregularly, leaving no next wipe to forecast. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 5 days 17 hours have passed since its current world began.

10What does SR Sub Developed Server look like on wipe day?

On average, 0 players was the busiest its recent wipes got. The latest wipe saw its peak 0 hours in. The crowd held above half that peak until the next wipe in 50% of its recent wipes. In the other cases, the crowd fell below half by day 1.

Rules & Settings
11What map is running on SR Sub Developed Server?

A procedural map of size 2,500 with seed 1337, generated by the game, is in use on SR Sub Developed Server. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. The name of the map is: Custom Map.

12The rules and settings of SR Sub Developed Server: what are they?

No gather rate appears in the name SR Sub Developed Server. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Joining Steps
13Joining SR Sub Developed Server: what are the steps?

To connect, open Rust, press F1, and enter client.connect 82.21.2.35:10200. You can also click Launch Rust here to open the game via Steam and join.