- Players now
- 0/40 0% full
- 7-day average
- 0 peak 4
- Rank
- #12,113 ▼ 18 this week
- Wiped
- 5d 17h ago · 4 Oct, 01:33 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 40 on average | 0 | |
|---|---|---|
| Standing#12,113 on player hours | 47 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance30 server fps on average | 50 | |
| Wipe hold50% of wipes kept half their crowd | 50 | |
| Momentumdown 18 places this week | 50 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 4 players.
Daily average and peak, UTC.
Wipe record
11 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.2 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 4 Oct | Sun 01:33 | 0 | running |
| 2 Oct | Fri 14:53 | 0 | 1.4 days |
| 1 Oct FW | Thu 18:11 | 0 | 0.9 days |
| 29 Sep | Tue 11:23 | 1 | 2.3 days |
| 26 Sep | Sat 17:28 | 1 | 2.7 days |
| 26 Sep | Sat 03:34 | 1 | 0.6 days |
| 25 Sep | Fri 04:49 | 1 | 0.9 days |
| 23 Sep | Wed 09:10 | 3 | 1.8 days |
| 23 Sep | Wed 03:03 | 3 | 0.3 days |
| 17 Sep | Thu 13:00 | 1 | 5.6 days |
| 14 Sep | Mon 14:38 | 5 | 2.9 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 24 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 82.21.2.35:10200
- Region
- –
- Max players
- 40
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 01:33 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp40,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y| Game | gmrust | Game mode Survival in the standard Rust format. |
mp40 | Max players Capacity: 40. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167231 | Build Build 167231. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. | |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Carbon is the plugin framework in use. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 162 on averageUnranked117/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 138 on averageUnranked103/1000
- 3STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 134 on averageUnranked65/300
- 4ShockRust | Blue | NoLimitno group limit · 130 on averageUnranked292/400
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked188/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 111 on averageUnranked18/750
Briefing
quick answers, from the figures on this page01What is the rank position of SR Sub Developed Server?
In the top 53% of all ranked servers, SR Sub Developed Server holds #12,113 for player hours over the last seven days.
02How many players are on SR Sub Developed Server right now?
The current population on SR Sub Developed Server is 0, against 40 slots. Averaging 0 players over seven days, it peaked at 4. The 48-hour peak time is 14:00 UTC, when it averaged 1 players.
03Version of Rust on SR Sub Developed Server: which one?
Rust network protocol 2634 and build 167231 on Linux is what SR Sub Developed Server runs. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of SR Sub Developed Server: is it smooth?
For the last 48 hours, average server fps was 30, with a minimum of 29. Entities reached 43,739 - buildings, deployables and the rest. Peak memory: 1,996 MB. Low fps plus a growing entity count equals lag for players.
05Where can you find SR Sub Developed Server physically?
For SR Sub Developed Server, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 82.21.2.35:10200.
06Current online status and reliability of SR Sub Developed Server: what is the data?
SR Sub Developed Server reports online at this moment. About 10 hours ago was its last restart, based on reported uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. First seen by Rust Server Now on 13 September 2026.
07How should you read the tags on SR Sub Developed Server?
For the in-game browser, SR Sub Developed Server declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does SR Sub Developed Server show up in Rust Server Now lists and filters?
These Rust Server Now lists include SR Sub Developed Server: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
09On what timetable does SR Sub Developed Server wipe?
Wipes on SR Sub Developed Server happen irregularly, leaving no next wipe to forecast. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 5 days 17 hours have passed since its current world began.
10What does SR Sub Developed Server look like on wipe day?
On average, 0 players was the busiest its recent wipes got. The latest wipe saw its peak 0 hours in. The crowd held above half that peak until the next wipe in 50% of its recent wipes. In the other cases, the crowd fell below half by day 1.
11What map is running on SR Sub Developed Server?
A procedural map of size 2,500 with seed 1337, generated by the game, is in use on SR Sub Developed Server. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. The name of the map is: Custom Map.
12The rules and settings of SR Sub Developed Server: what are they?
No gather rate appears in the name SR Sub Developed Server. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
13Joining SR Sub Developed Server: what are the steps?
To connect, open Rust, press F1, and enter client.connect 82.21.2.35:10200. You can also click Launch Rust here to open the game via Steam and join.
