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Onlinechecked 8m ago · scouted since 15 Sep 2026

Paradise Lost

Modded oxide
Join server
Evaluation 51 Bronze #15,958 on player hours
Players now
0/50
0% full
7-day average
0
peak –
Rank
#15,958
▼ 5878 this week
Wiped
18d 13h
ago · 21 Sep, 12:47 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime96Performance50Wipe hold100Momentum32
Population0 of 50 on average 0
Standing#15,958 on player hours 30
Uptime46 of the last 48 hours 96
Performance30 server fps on average 50
Wipe hold100% of wipes kept half their crowd 100
Momentumdown 5,878 places this week 32

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.4 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 21 SepFri 18 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
21 Sep Mon 12:47 1 running
18 Sep Fri 18:33 1 2.8 days
16 Sep Wed 17:02 1 2.1 days

Performance

01020304003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Paradise Lost
Map
Procedural Map
Size
3500
Seed
1836326490
Open on RustMaps
Address
82.153.118.122:28015
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
21 Sep 2026, 12:47 UTC
Hostname
–
First seen
15 Sep 2026

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp50Max players Capacity: 50.
ts8Group limit Team cap 8, which is the game default.
v2633Protocol Protocol 2633: match it to join.
cs164530Build Game build: 164530.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code Region code: none.
Mods and access^oOxide Plugin framework: Oxide (uMod).
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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  6. 6
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Briefing

quick answers, from the figures on this page
Player counts
01Where does Paradise Lost sit in the rankings?

The rank for Paradise Lost is #15,958 on seven-day player hours, in the top 70% of ranked servers.

02Current population on Paradise Lost: how busy is it?

The current population on Paradise Lost is 0, against 50 slots. It has averaged 0 players across the last seven days.

Server details
03What Rust version is Paradise Lost on?

Rust network protocol 2633 and build 164530 on Windows is what Paradise Lost runs. Steam updates your game so your protocol matches; that is required to join.

04Is the performance on Paradise Lost good?

Server fps over the last 48 hours: 30 average, 30 lowest. Entities reached 63,716 - buildings, deployables and the rest. Peak memory: 5,650 MB. Players feel lag when fps drops and entities climb.

05Location of Paradise Lost: where?

No region is published by Paradise Lost. Rust Server Now does not verify machine locations; it only shows where a server says it is. 82.153.118.122:28015 is its address.

06How reliable is Paradise Lost, and is it online?

Live status: Paradise Lost is up. Reported uptime puts the last restart at roughly 18 days 11 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 15 September 2026.

Server Tags
07How should you read the tags on Paradise Lost?

For the in-game browser, Paradise Lost declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Protocol 2633: match it to join; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

08On which Rust Server Now lists does Paradise Lost appear?

The Rust Server Now lists that carry Paradise Lost are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe data
09Paradise Lost wipes on what schedule?

Paradise Lost wipes on no fixed pattern, so the next wipe cannot be predicted. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 18 days 13 hours old.

10On wipe day, what changes for Paradise Lost?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

Settings & Rules
11The map for Paradise Lost: which one?

The map on Paradise Lost is procedural, size 3,500 with seed 1836326490, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.

12Which rules apply on Paradise Lost, and what settings?

No gather rate appears in the name Paradise Lost. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.

Join Info
13Joining Paradise Lost: what are the steps?

Press F1 in Rust and enter client.connect 82.153.118.122:28015, or click Launch Rust here to open Rust via Steam and join.