RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
- Players now
- 0/101 0% full
- 7-day average
- 0 peak 3
- Rank
- #4,872 ▼ 864 this week
- Wiped
- 9d 1h ago · 1 Oct, 17:58 UTC
- Next wipe
- 4d 22h Thu 15 Oct, 17:58 UTC
- Team limit
- 8 weekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 101 on average | 0 | |
|---|---|---|
| Standing#4,872 on player hours | 79 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance137 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 864 places this week | 41 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
2 on recordIts weekly schedule tag · low confidence
- usual gap
- 13 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 3
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 17:58 | 5 | running |
| 18 Sep | Fri 17:29 | 4 | 13 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 82.145.53.15:28017
- Region
- –
- Max players
- 101
- Group limit
- 8, the default
- Wipe schedule
- weekly
- Last wipe
- 1 Oct 2026, 17:58 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmvanilla,cs167398,ts8| Game | gmvanilla | Game mode The mode is vanilla survival. |
mp101 | Max players Capacity: 101. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^w | Weekly The wipe comes each week. |
| Gameplay | ^r | Roleplay Roleplay server. |
^p | PvE No player-versus-player combat; the world is the threat. | |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon Carbon is the plugin framework in use. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLSgroups of 20+ · 2x · weekly · 6 on averageUnranked6/100
- 2Mad Science Reborn | PVE | 2X+ | Raidable Bases | BossesEU · groups of 8+ · 2x · weekly · 3 on averageUnranked2/100
- 3PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINAEU · groups of 8+ · 2x · monthly · 22 on averageUnranked37/150
- 4[PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]groups of 200+ · 1x · weekly · 15 on averageUnranked22/100
- 5[TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVPEA · groups of 16+ · 2x · monthly · 14 on averageUnranked10/50
- 6[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|NA · groups of 15+ · 2x · biweekly · 14 on averageUnranked22/100
Briefing
quick answers, from the figures on this page01What is the rank position of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The rank for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is #4,872 on seven-day player hours, in the top 21% of ranked servers.
02Current population on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: how busy is it?
0 of 101 slots are filled on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at this moment. Its seven-day average is 0 players; the peak is 3. The 48-hour peak time is 17:00 UTC, when it averaged 2 players.
03Version of Rust on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: which one?
The Rust build on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is network protocol 2634 and build 167398, on Linux. Steam updates your game so your protocol matches; that is required to join.
04How smooth is the performance on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
For the last 48 hours, average server fps was 137, with a minimum of 99. Entities reached 212,532 - buildings, deployables and the rest. Memory usage reached 4,879 MB at its highest. Low fps plus a growing entity count equals lag for players.
05Location of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: where?
For RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 82.145.53.15:28017.
06Current online status and reliability of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: what is the data?
Right now RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] shows as online. About 8 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. Its first appearance in Rust Server Now data was on 13 September 2026.
07How should you read the tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The server browser reads these tags from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: gmvanilla (Game mode): The mode is vanilla survival; mp101 (Max players): Capacity: 101; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^w (Weekly): The wipe comes each week; ^r (Roleplay): Roleplay server; ^p (PvE): No player-versus-player combat; the world is the threat; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Carbon is the plugin framework in use. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appear?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appears on the following Rust Server Now lists: 2× Rust servers, ranked live, Modded Rust servers, Rust PvE servers, ranked by population, Roleplay Rust servers and Rust servers with zombie in the name. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.
09On what timetable does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?
Its tag drives the prediction because too few of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s wipes are recorded to confirm the schedule. Thursday 15 October at 17:58 UTC is when the next wipe is due. It has been running its current world for 9 days 1 hours. A weekly wipe schedule is published in its tags.
10What happens on wipe day for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
4 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 19 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 3.
11What map is running on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is procedural, size 5,800 with seed 1812305520, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page. You will see the map name as: fantomasx.
12The rules and settings of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: what are they?
2x gather: that is the rate RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] puts in its name. Up to 8 players can group, which is the game's default. This server runs roleplay, roleplay: towns, jobs and their rules. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. The VAC anti-cheat from Valve is on.
13To join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], what must you do?
To connect, open Rust, press F1, and enter client.connect 82.145.53.15:28017. You can also click Launch Rust here to open the game via Steam and join. https://rust-gaming-nation.netlify.app/ is where its website lives.
![Map of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]](/servers/82.145.53.15:27017/map.webp?v=75fe54e354)