Rust Server Now
56,867 playing Find a server
Offlinechecked 3d ago · scouted since 14 Sep 2026

Production-test-server

Modded carbon
Join server
Evaluation 50 Bronze #9,508 on player hours
Players now
1/1
100% full
7-day average
1
peak 1
Rank
#9,508
▼ 1853 this week
Wiped
3d 16h
ago · 6 Oct, 11:03 UTC
Next wipe
26d 15h
Thu 5 Nov, 19:00 UTC
Team limit
8
monthly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population50Standing58Uptime–Performance–Wipe hold50Momentum40
Population1 of 1 on average 50
Standing#9,508 on player hours 58
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe hold50% of wipes kept half their crowd 50
Momentumdown 1,853 places this week 40

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

8 on record
Next wipe
Thursday 5 November19:00 UTC · in 26d 15h

The force wipe · high confidence

usual gap
2 days
between real wipes
on rhythm
29%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
6 Oct Tue 11:03 1 running
4 Oct Sun 12:11 1 2 days
1 Oct Thu 11:42 1 3 days
29 Sep Tue 17:24 1 1.8 days
26 Sep Sat 21:43 1 2.8 days
17 Sep Thu 11:41 1 9.4 days
16 Sep Wed 09:10 1 1.1 days
16 Sep Wed 01:02 1 0.3 days

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Custom map, no picture published
Map
FoG Of WaR
Size
–
Seed
–
Address
81.141.211.204:28015
Region
–
Max players
1
Group limit
8, the default
Wipe schedule
monthly
Last wipe
6 Oct 2026, 11:03 UTC
Hostname
–
First seen
14 Sep 2026

Server tags

what each tag it publishes means · mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8
GamegmrustGame mode Standard Rust survival is the game mode.
mp1Max players Slot count: 1.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Your game must run protocol 2634.
cs166652Build Game build: 166652.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code Region code: none.
Wipe schedule^mMonthly Every month it wipes, together with Facepunch's force wipe.
Mods and access^zModded Modded listing: plugins or settings make the difference.
^yCarbon This server uses Carbon for plugins.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01Where does Production-test-server sit in the rankings?

In the top 42% of all ranked servers, Production-test-server holds #9,508 for player hours over the last seven days.

02How many players are on Production-test-server right now?

Production-test-server was last seen 3 days 14 hours ago and is offline at this moment. Its seven-day average is 1 players; the peak is 1.

Server details
03What Rust version is Production-test-server on?

Version for Production-test-server: Rust network protocol 2634 and build 166652 on Windows. To join, your game must share the protocol; Steam takes care of updating it.

04What is the host location for Production-test-server?

There is no region published by Production-test-server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 81.141.211.204:28015 is its address.

05How reliable is Production-test-server, and is it online?

Currently offline: Production-test-server; last seen 3 days 14 hours ago. It was up 8% of the time over the last 7 full days: 13 of 168 hours. 14 September 2026 is when Rust Server Now first saw it.

Tags & Lists
06The tags on Production-test-server: what do they mean?

For the in-game browser, Production-test-server declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^m (Monthly): Every month it wipes, together with Facepunch's force wipe; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): This server uses Carbon for plugins. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07Where does Production-test-server show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry Production-test-server are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Wipe data
08On what timetable does Production-test-server wipe?

Production-test-server takes a single wipe each month, the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 3 days 16 hours have passed since its current world began. Its tags advertise a monthly wipe schedule.

09On wipe day, what changes for Production-test-server?

1 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd held above half that peak until the next wipe in 50% of its recent wipes. If not, it dropped below half by day 2.

Server Rules
10Which rules apply on Production-test-server, and what settings?

You will not find a gather rate in the name Production-test-server. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

Join Info
11What is the process to join Production-test-server?

To connect, open Rust, press F1, and enter client.connect 81.141.211.204:28015. You can also click Launch Rust here to open the game via Steam and join.