- Players now
- 0/2 0% full
- 7-day average
- 1 peak 2
- Rank
- #8,729 ▼ 3596 this week
- Wiped
- 8d 16h ago · 1 Oct, 18:34 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 2 on average | 57 | |
|---|---|---|
| Standing#8,729 on player hours | 62 | |
| Uptime8 of the last 48 hours | 17 | |
| Performanceno direct query answered | – | |
| Wipe hold100% of wipes kept half their crowd | 100 | |
| Momentumdown 3,596 places this week | 29 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:34 | 2 | running |
| 27 Sep | Sun 11:18 | 2 | 4.3 days |
| 26 Sep | Sat 15:27 | 2 | 0.8 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 80.57.92.220:25565
- Region
- –
- Max players
- 2
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 18:34 UTC
- Hostname
- –
- First seen
- 26 Sep 2026
Server tags
what each tag it publishes means ·mp2,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp2 | Max players The server holds 2. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166586 | Build This server runs build 166586. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 144 on averageUnranked94/200
- 2ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked269/300
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 116 on averageUnranked61/1000
- 4RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked204/245
- 5STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 97 on averageUnranked28/300
- 6МИНИ-КАРТА 2Х | STORM | FPS+ 07.10EU · groups of 8+ · weekly · 91 on averageUnranked90/100
Briefing
quick answers, from the figures on this page01Ranking of Olo testing among Rust servers: what is it?
The rank for Olo testing is #8,729 on seven-day player hours, in the top 38% of ranked servers.
02How many players are on Olo testing right now?
Offline: Olo testing last responded 13 hours ago. Its seven-day average is 1 players; the peak is 2. The 48-hour peak time is 18:00 UTC, when it averaged 2 players.
03What Rust version is Olo testing on?
Version for Olo testing: Rust network protocol 2634 and build 166586 on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04What is the host location for Olo testing?
There is no region published by Olo testing. Rust Server Now does not verify machine locations; it only shows where a server says it is. 80.57.92.220:25565 is its address.
05Current online status and reliability of Olo testing: what is the data?
Currently offline: Olo testing; last seen 13 hours ago. Over the last 7 full days, 8 of 168 hours were online, or 5%. First seen by Rust Server Now on 26 September 2026.
06How should you read the tags on Olo testing?
The server browser reads these tags from Olo testing: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): The server holds 2; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs166586 (Build): This server runs build 166586; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does Olo testing show up in Rust Server Now lists and filters?
These Rust Server Now lists include Olo testing: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
08On what timetable does Olo testing wipe?
Olo testing wipes on no fixed pattern, so the next wipe cannot be predicted. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 8 days 16 hours.
09On wipe day, what changes for Olo testing?
2 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 20 hours in. The crowd held above half that peak until the next wipe in 100% of its recent wipes.
10The map for Olo testing: which one?
A procedural map, generated by the game, is in use on Olo testing.
11Which rules apply on Olo testing, and what settings?
No gather rate appears in the name Olo testing. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. The VAC anti-cheat from Valve is on.
12Joining Olo testing: what are the steps?
In Rust, press F1 and run client.connect 80.57.92.220:25565; or use Launch Rust on this page to connect through Steam.