- Players now
- 0/7 0% full
- 7-day average
- 0 peak 1
- Rank
- #12,326 top 54%
- Wiped
- 4d 8h ago · 6 Oct, 06:23 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 7 on average | 3 | |
|---|---|---|
| Standing#12,326 on player hours | 46 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 80.140.177.235:28015
- Region
- –
- Max players
- 7
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 6 Oct 2026, 06:23 UTC
- Hostname
- –
- First seen
- 6 Oct 2026
Server tags
what each tag it publishes means ·mp7,ptrak,$r?,v2634,gmrust,cs166652,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp7 | Max players The server holds 7. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build Game build: 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 462 on averageUnranked580/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 453 on averageUnranked602/600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 430 on averageUnranked609/625
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked167/250
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 361 on averageUnranked394/440
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 325 on averageUnranked416/450
Briefing
quick answers, from the figures on this page01Ranking of Dackelclub among Rust servers: what is it?
In the top 54% of all ranked servers, Dackelclub holds #12,326 for player hours over the last seven days.
02What is the player count on Dackelclub?
Offline: Dackelclub last responded 3 days 19 hours ago. The seven-day average is 0 players, with a peak of 1.
03What Rust version is Dackelclub on?
The Rust build on Dackelclub is network protocol 2634 and build 166652, on Windows. Steam updates your game so your protocol matches; that is required to join.
04Location of Dackelclub: where?
For Dackelclub, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 80.140.177.235:28015 is its address.
05Current online status and reliability of Dackelclub: what is the data?
Currently offline: Dackelclub; last seen 3 days 19 hours ago. Over the last 3 full days, 0 of 72 hours were online, or 0%. Its first appearance in Rust Server Now data was on 6 October 2026.
06What is the meaning of each tag on Dackelclub?
gmrust (Game mode): Standard Rust survival is the game mode; mp7 (Max players): The server holds 7; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none: that is the tag set Dackelclub publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does Dackelclub show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Dackelclub are: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
08Dackelclub wipes on what schedule?
Dackelclub does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 4 days 8 hours.
09The map for Dackelclub: which one?
Procedural map: Dackelclub uses one generated by the game.
10Which rules apply on Dackelclub, and what settings?
You will not find a gather rate in the name Dackelclub. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. Valve's VAC anti-cheat is active.
11Joining Dackelclub: what are the steps?
Press F1 in Rust and enter client.connect 80.140.177.235:28015, or click Launch Rust here to open Rust via Steam and join.