- Players now
- 0/1 0% full
- 7-day average
- 0 peak 1
- Rank
- #15,516 ▼ 3853 this week
- Wiped
- 1d 15h ago · 8 Oct, 09:41 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 1 on average | 12 | |
|---|---|---|
| Standing#15,516 on player hours | 32 | |
| Uptime2 of the last 48 hours | 4 | |
| Performanceno direct query answered | – | |
| Wipe hold100% of wipes kept half their crowd | 100 | |
| Momentumdown 3,853 places this week | 38 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
2 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- usual gap
- 13.8 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 09:25 | 0 before | running |
| 24 Sep | Thu 13:21 | 1 | 13.8 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 79.165.151.88:28015
- Region
- –
- Max players
- 1
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 8 Oct 2026, 09:41 UTC
- Hostname
- –
- First seen
- 24 Sep 2026
Server tags
what each tag it publishes means ·mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp1 | Max players The server holds 1. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167058 | Build This server runs build 167058. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 476 on averageUnranked280/325
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 471 on averageUnranked243/325
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 455 on averageUnranked271/325
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked450/475
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 381 on averageUnranked147/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 334 on averageUnranked208/350
Briefing
quick answers, from the figures on this page01Ranking of replays among Rust servers: what is it?
In the top 68% of all ranked servers, replays holds #15,516 for player hours over the last seven days.
02How many players are on replays right now?
Offline: replays last responded 39 hours ago. The seven-day average is 0 players, with a peak of 1. The 48-hour peak time is 09:00 UTC, when it averaged 0 players.
03What Rust version is replays on?
Rust network protocol 2634 and build 167058 on Windows is what replays runs. Steam updates your game so your protocol matches; that is required to join.
04What is the host location for replays?
There is no region published by replays. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 79.165.151.88:28015.
05Uptime and current status of replays: what are they?
Right now replays shows as offline; last seen 39 hours ago. 2 of 168 hours up in the last 7 full days; that is 1%. 24 September 2026 is when Rust Server Now first saw it.
06The tags on replays: what do they mean?
The server browser reads these tags from replays: gmrust (Game mode): Standard Rust survival is the game mode; mp1 (Max players): The server holds 1; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs167058 (Build): This server runs build 167058; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does replays show up in Rust Server Now lists and filters?
replays appears on the following Rust Server Now lists: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
08replays wipes on what schedule?
replays does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 39 hours have passed since its current world began.
09What happens on wipe day for replays?
On average, 1 players was the busiest its recent wipes got. 0 hours after the latest wipe, the crowd peaked. The crowd held above half that peak until the next wipe in 100% of its recent wipes.
10The map for replays: which one?
A procedural map, generated by the game, is in use on replays.
11Which rules apply on replays, and what settings?
No gather rate appears in the name replays. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. You will find it listed under Community in the server browser; it is a community server. VAC, Valve's anti-cheat, is enabled.
12What is the process to join replays?
To connect, open Rust, press F1, and enter client.connect 79.165.151.88:28015. You can also click Launch Rust here to open the game via Steam and join.