Vanilla PvE, but...
- Players now
- 4/13 31% full
- 7-day average
- 3 peak 9
- Rank
- #2,174 ▲ 82 this week
- Wiped
- 9d 4h ago · 1 Oct, 17:48 UTC
- Next wipe
- 4d 19h Thu 15 Oct, 17:48 UTC
- Team limit
- 8 biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population3 of 13 on average | 20 | |
|---|---|---|
| Standing#2,174 on player hours | 90 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance119 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 82 places this week | 52 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 9 players.
Daily average and peak, UTC.
Wipe record
2 on recordIts biweekly schedule tag · low confidence
- usual gap
- 10 days between real wipes
- wipe-day peak
- 10 players, last three wipes
- crowd held
- 0% else halves by day 3
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 17:48 | 9 | running |
| 21 Sep | Mon 17:51 | 10 | 10 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 21 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 78.29.13.139:28015
- Region
- –
- Max players
- 13
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 1 Oct 2026, 17:48 UTC
- Hostname
- ^
- First seen
- 21 Sep 2026
Server tags
what each tag it publishes means ·mp13,ptrak,$r?,v2634,^b,^p,gmvanilla,cs166494,ts8,^o^z| Game | gmvanilla | Game mode You play vanilla survival here. |
mp13 | Max players The server holds 13. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166494 | Build Build 166494. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Gameplay | ^p | PvE PvE: the world supplies the danger, not other players. |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 229 on averageUnranked345/2000
- 2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 221 on averageUnranked307/2000
- 3TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 75 on averageUnranked64/100
- 4Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 71 on averageUnranked83/250
- 5Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 67 on averageUnranked101/200
- 6【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 8+ · biweekly · 62 on averageUnranked16/200
Briefing
quick answers, from the figures on this page01What is the rank position of Vanilla PvE, but...?
The rank for Vanilla PvE, but... is #2,174 on seven-day player hours, in the top 10% of ranked servers.
02Current population on Vanilla PvE, but...: how busy is it?
The current population on Vanilla PvE, but... is 4, against 13 slots. Its seven-day average is 3 players; the peak is 9. Between the last 48 hours, 15:00 UTC saw the highest average: 9 players.
03The Rust version for Vanilla PvE, but...: what is it?
The Rust build on Vanilla PvE, but... is network protocol 2634 and build 166494, on Windows. Steam updates your game so your protocol matches; that is required to join.
04How smooth is the performance on Vanilla PvE, but...?
For the last 48 hours, average server fps was 119, with a minimum of 76. 131,762 entities at peak, counting buildings and deployables. Memory usage reached 4,001 MB at its highest. The lag players notice comes from low fps and rising entity counts.
05Where can you find Vanilla PvE, but... physically?
There is no region published by Vanilla PvE, but.... Rust Server Now does not verify machine locations; it only shows where a server says it is. 78.29.13.139:28015 is its address.
06Current online status and reliability of Vanilla PvE, but...: what is the data?
Live status: Vanilla PvE, but... is up. About 18 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. Its first appearance in Rust Server Now data was on 21 September 2026.
07The tags on Vanilla PvE, but...: what do they mean?
For the in-game browser, Vanilla PvE, but... declares the following tags: gmvanilla (Game mode): You play vanilla survival here; mp13 (Max players): The server holds 13; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166494 (Build): Build 166494; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^b (Biweekly): Wipes on a two-week cycle; ^p (PvE): PvE: the world supplies the danger, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Vanilla PvE, but... appear?
These Rust Server Now lists include Vanilla PvE, but...: Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
09On what timetable does Vanilla PvE, but... wipe?
The prediction follows its tag: too few of Vanilla PvE, but...'s wipes are on record to confirm the schedule. Expect the next wipe on Thursday 15 October at 17:48 UTC. It has been running its current world for 9 days 4 hours. Its tags show a wipe every two weeks.
10On wipe day, what changes for Vanilla PvE, but...?
10 players on average marked the busiest point of its recent wipes. 26 hours after the latest wipe the crowd peaked, and the queue held 1 more. The crowd held above half that peak until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 3.
11What map is running on Vanilla PvE, but...?
The map on Vanilla PvE, but... is procedural, size 4,500 with seed 1340523506, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12Which rules apply on Vanilla PvE, but..., and what settings?
The name Vanilla PvE, but... does not state a gather rate. The game's default group limit of 8 players applies. This server runs pve, no player-versus-player combat. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. The VAC anti-cheat from Valve is on.
13What is the process to join Vanilla PvE, but...?
In Rust, press F1 and run client.connect 78.29.13.139:28015; or use Launch Rust on this page to connect through Steam. https://discord.com/invite/khgSbbBgEW is where its website lives.
