- Players now
- 0/20 0% full
- 7-day average
- 0 peak 4
- Rank
- #6,762 ▼ 569 this week
- Wiped
- 1d 17h ago · 8 Oct, 18:48 UTC
- Next wipe
- 12d 6h Thu 22 Oct, 18:48 UTC
- Team limit
- 8 biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 20 on average | 1 | |
|---|---|---|
| Standing#6,762 on player hours | 70 | |
| Uptime43 of the last 48 hours | 90 | |
| Performance163 server fps on average | 100 | |
| Wipe hold67% of wipes kept half their crowd | 67 | |
| Momentumdown 569 places this week | 46 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Wipe record
7 on recordIts biweekly schedule tag · low confidence
- usual gap
- 2.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 67% else halves by day 1
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 18:48 | 2 before | running |
| 6 Oct | Tue 22:30 | 3 | 1.8 days |
| 3 Oct | Sat 19:27 | 1 | 3.1 days |
| 1 Oct FW | Thu 17:57 | 3 | 2.1 days |
| 30 Sep | Wed 20:18 | 3 | 0.9 days |
| 18 Sep | Fri 09:06 | 3 | 12.5 days |
| 14 Sep | Mon 18:17 | 3 | 3.6 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 78.24.41.96:28025
- Region
- –
- Max players
- 20
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 8 Oct 2026, 18:48 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp20,ptrak,$r?,v2634,^z,^y,^b,^v,^c,gmrust,cs167231,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp20 | Max players The server holds 20. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167231 | Build Build 167231. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Difficulty | ^v | Vanilla Pure Facepunch Rust: rates, kits and rules unchanged. |
| Gameplay | ^c | Creative Sandbox rules: build what you like, with no gathering. |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Carbon is the plugin framework in use. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久EA · groups of 8+ · biweekly · 3 on averageUnranked5/100
- 2[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 75 on averageUnranked119/999
- 3[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 65 on averageUnranked29/999
- 4[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 48 on averageUnranked63/150
- 5Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 33 on averageUnranked29/100
- 6KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 17 on averageUnranked13/100
Briefing
quick answers, from the figures on this page01Ranking of CRYMAP_TEST among Rust servers: what is it?
The rank for CRYMAP_TEST is #6,762 on seven-day player hours, in the top 30% of ranked servers.
02How many players are on CRYMAP_TEST right now?
0 of 20 slots are filled on CRYMAP_TEST at this moment. The seven-day average is 0 players, with a peak of 4. Between the last 48 hours, 17:00 UTC saw the highest average: 1 players.
03What Rust version is CRYMAP_TEST on?
Version for CRYMAP_TEST: Rust network protocol 2634 and build 167231 on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Is the performance on CRYMAP_TEST good?
Server fps over the last 48 hours: 163 average, 145 lowest. Entities peaked at 67,533, including buildings, deployables and all other world objects. The maximum memory used was 3,091 MB. The lag players notice comes from low fps and rising entity counts.
05Location of CRYMAP_TEST: where?
No region is published by CRYMAP_TEST. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 78.24.41.96:28025 is its address.
06How reliable is CRYMAP_TEST, and is it online?
Live status: CRYMAP_TEST is up. The last restart happened around 39 hours ago, according to uptime. It was up 76% of the time over the last 7 full days: 127 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
07How should you read the tags on CRYMAP_TEST?
The server browser reads these tags from CRYMAP_TEST: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): The server holds 20; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs167231 (Build): Build 167231; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^b (Biweekly): Wipes on a two-week cycle; ^v (Vanilla): Pure Facepunch Rust: rates, kits and rules unchanged; ^c (Creative): Sandbox rules: build what you like, with no gathering; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does CRYMAP_TEST show up in Rust Server Now lists and filters?
These Rust Server Now lists include CRYMAP_TEST: Modded Rust servers, Best Rust build servers and Rust creative servers: live stats. Under these filters, it appears on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
09CRYMAP_TEST wipes on what schedule?
The prediction follows its tag: too few of CRYMAP_TEST's wipes are on record to confirm the schedule. Thursday 22 October at 18:48 UTC is when the next wipe is due. 41 hours have passed since its current world began. The tags publish a biweekly wipe schedule.
10What happens on wipe day for CRYMAP_TEST?
The average busiest point of its recent wipes was 2 players. 44 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. If not, it dropped below half by day 1.
11The map for CRYMAP_TEST: which one?
A procedural map of size 3,500 with seed 1337, generated by the game, is in use on CRYMAP_TEST. Size and seed together determine the map, which can be viewed on RustMaps from this page. The name of the map is: Custom Map.
12Which rules apply on CRYMAP_TEST, and what settings?
You will not find a gather rate in the name CRYMAP_TEST. 8 players per group is the default and the limit here. build & creative is the game mode, a building sandbox where gathering is off. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Vanilla is its own label: pure Facepunch Rust: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
13To join CRYMAP_TEST, what must you do?
To connect, open Rust, press F1, and enter client.connect 78.24.41.96:28025. You can also click Launch Rust here to open the game via Steam and join.
