- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #15,082 ▼ 1860 this week
- Wiped
- 33d 11h ago · 6 Sep, 11:57 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,082 on player hours | 31 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,860 places this week | 44 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 77.20.252.163:28025
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 6 Sep 2026, 11:57 UTC
- Hostname
- –
- First seen
- 23 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2633 | Protocol Protocol 2633: match it to join. | |
cs162929 | Build Build 162929. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 477 on averageUnranked357/375
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 472 on averageUnranked379/400
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 457 on averageUnranked350/375
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked427/450
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 382 on averageUnranked213/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 335 on averageUnranked311/450
Briefing
quick answers, from the figures on this page01Where does RadarTest sit in the rankings?
The rank for RadarTest is #15,082 on seven-day player hours, in the top 69% of ranked servers.
02What is the player count on RadarTest?
Right now RadarTest is not online; its last appearance was 15 days 21 hours ago.
03What Rust version is RadarTest on?
Version for RadarTest: Rust network protocol 2633 and build 162929 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Location of RadarTest: where?
There is no region published by RadarTest. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 77.20.252.163:28025.
05How reliable is RadarTest, and is it online?
Live status: RadarTest is down; last seen 15 days 21 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. Its first appearance in Rust Server Now data was on 23 September 2026.
06How should you read the tags on RadarTest?
gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Protocol 2633: match it to join; cs162929 (Build): Build 162929; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none: that is the tag set RadarTest publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does RadarTest show up in Rust Server Now lists and filters?
RadarTest appears on the following Rust Server Now lists: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08RadarTest wipes on what schedule?
Too few wipes are recorded for RadarTest to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 33 days 11 hours have passed since its current world began.
09What map is running on RadarTest?
Procedural map: RadarTest uses one generated by the game.
10The rules and settings of RadarTest: what are they?
No gather rate appears in the name RadarTest. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
11Joining RadarTest: what are the steps?
In Rust, press F1 and run client.connect 77.20.252.163:28025; or use Launch Rust on this page to connect through Steam.