- Players now
- 1/10 10% full
- 7-day average
- 0 peak –
- Rank
- #14,393 ▲ 325 this week
- Wiped
- 33d 17h ago · 6 Sep, 11:57 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#14,393 on player hours | 34 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 325 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 6 Sep | Sun 11:57 | 0 before | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 77.20.252.163:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 6 Sep 2026, 11:57 UTC
- Hostname
- –
- First seen
- 14 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs162929 | Build Build 162929. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 473 on averageUnranked224/250
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 469 on averageUnranked156/200
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 451 on averageUnranked178/200
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked464/475
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 377 on averageUnranked149/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 333 on averageUnranked173/225
Briefing
quick answers, from the figures on this page01What is the rank position of RadarTest?
In the top 66% of all ranked servers, RadarTest holds #14,393 for player hours over the last seven days.
02How many players are on RadarTest right now?
Right now RadarTest is not online; its last appearance was 16 days 6 hours ago.
03What Rust version is RadarTest on?
Rust network protocol 2633 and build 162929 on Windows is what RadarTest runs. Steam updates your game so your protocol matches; that is required to join.
04Location of RadarTest: where?
There is no region published by RadarTest. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 77.20.252.163:28015.
05Uptime and current status of RadarTest: what are they?
Currently offline: RadarTest; last seen 16 days 6 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. First seen by Rust Server Now on 14 September 2026.
06The tags on RadarTest: what do they mean?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Your game must run protocol 2633; cs162929 (Build): Build 162929; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set: that is the tag set RadarTest publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does RadarTest appear?
These Rust Server Now lists include RadarTest: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08On what timetable does RadarTest wipe?
Too few wipes are recorded for RadarTest to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 33 days 17 hours.
09What map is running on RadarTest?
A procedural map, generated by the game, is in use on RadarTest.
10Which rules apply on RadarTest, and what settings?
No gather rate appears in the name RadarTest. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. You will find it listed under Community in the server browser; it is a community server. The VAC anti-cheat from Valve is on.
11What is the process to join RadarTest?
Press F1 in Rust and enter client.connect 77.20.252.163:28015, or click Launch Rust here to open Rust via Steam and join.