Rust Server Now
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Offlinechecked 2d ago · scouted since 6 Oct 2026

My Local Test Server

Modded oxide
Join server
Evaluation 19 Bronze #14,681 on player hours
Players now
1/10
10% full
7-day average
0
peak 1
Rank
#14,681
top 64%
Wiped
3d 1h
ago · 6 Oct, 23:26 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population2Standing36Uptime–Performance–Wipe hold–Momentum–
Population0 of 10 on average 2
Standing#14,681 on player hours 36
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct9 Oct10 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
76.104.187.217:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
6 Oct 2026, 23:26 UTC
Hostname
–
First seen
6 Oct 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp10Max players The server holds 10.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Protocol 2634: match it to join.
cs166652Build Game build: 166652.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code The region code is blank.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01What is the rank position of My Local Test Server?

The rank for My Local Test Server is #14,681 on seven-day player hours, in the top 64% of ranked servers.

02How many players are on My Local Test Server right now?

My Local Test Server was last seen 2 days 22 hours ago and is offline at this moment. Averaging 0 players over seven days, it peaked at 1.

About Server
03What Rust version is My Local Test Server on?

The Rust build on My Local Test Server is network protocol 2634 and build 166652, on Windows. To join, your game must share the protocol; Steam takes care of updating it.

04Where can you find My Local Test Server physically?

There is no region published by My Local Test Server. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 76.104.187.217:28015 is its address.

05Uptime and current status of My Local Test Server: what are they?

Live status: My Local Test Server is down; last seen 2 days 22 hours ago. It was up 4% of the time over the last 3 full days: 3 of 72 hours. Its first appearance in Rust Server Now data was on 6 October 2026.

Lists & Tags
06What is the meaning of each tag on My Local Test Server?

The server browser reads these tags from My Local Test Server: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07On which Rust Server Now lists does My Local Test Server appear?

These Rust Server Now lists include My Local Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe data
08On what timetable does My Local Test Server wipe?

My Local Test Server does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 3 days 1 hours have passed since its current world began.

Settings & Rules
09The map for My Local Test Server: which one?

Procedural map: My Local Test Server uses one generated by the game.

10Which rules apply on My Local Test Server, and what settings?

The name My Local Test Server does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. Valve's VAC anti-cheat is active.

Joining Steps
11To join My Local Test Server, what must you do?

To connect, open Rust, press F1, and enter client.connect 76.104.187.217:28015. You can also click Launch Rust here to open the game via Steam and join.