Test Server for Halo and Red
- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #15,284 ▼ 8894 this week
- Wiped
- 6d 23h ago · 3 Oct, 04:35 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#15,284 on player hours | 33 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance80 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 8,894 places this week | 21 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 3 Oct | Sat 04:35 | 0 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 26 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 74.91.123.202:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 04:35 UTC
- Hostname
- –
- First seen
- 26 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 474 on averageUnranked232/250
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 470 on averageUnranked150/200
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 452 on averageUnranked194/225
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked475/500
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 378 on averageUnranked128/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 333 on averageUnranked165/225
Briefing
quick answers, from the figures on this page01Where does Test Server for Halo and Red sit in the rankings?
In the top 67% of all ranked servers, Test Server for Halo and Red holds #15,284 for player hours over the last seven days.
02How many players are on Test Server for Halo and Red right now?
The current population on Test Server for Halo and Red is 0, against 10 slots. Averaging 0 players over seven days, it peaked at 1. Its busiest point in the last 48 hours was 22:00 UTC, averaging 0 players.
03Version of Rust on Test Server for Halo and Red: which one?
Version for Test Server for Halo and Red: Rust network protocol 2634 and build 167398 on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on Test Server for Halo and Red?
For the last 48 hours, average server fps was 80, with a minimum of 36. 26,076 entities at peak, counting buildings and deployables. Peak memory: 1,546 MB. Low fps plus a growing entity count equals lag for players.
05Where can you find Test Server for Halo and Red physically?
There is no region published by Test Server for Halo and Red. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 74.91.123.202:28015.
06How reliable is Test Server for Halo and Red, and is it online?
Live status: Test Server for Halo and Red is up. Reported uptime puts the last restart at roughly 2 hours ago. 118 of 168 hours up in the last 7 full days; that is 70%. First seen by Rust Server Now on 26 September 2026.
07What is the meaning of each tag on Test Server for Halo and Red?
The server browser reads these tags from Test Server for Halo and Red: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does Test Server for Halo and Red show up in Rust Server Now lists and filters?
These Rust Server Now lists include Test Server for Halo and Red: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
09On what timetable does Test Server for Halo and Red wipe?
The record for Test Server for Halo and Red holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 6 days 23 hours have passed since its current world began.
10What does Test Server for Halo and Red look like on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.
11What map is running on Test Server for Halo and Red?
For Test Server for Halo and Red, the map is procedural at size 2,500 with seed 7005454, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on Test Server for Halo and Red, and what settings?
You will not find a gather rate in the name Test Server for Halo and Red. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is on.
13Joining Test Server for Halo and Red: what are the steps?
In Rust, press F1 and run client.connect 74.91.123.202:28015; or use Launch Rust on this page to connect through Steam.
