- Players now
- 0/1 0% full
- 7-day average
- 1 peak 1
- Rank
- #10,650 top 47%
- Wiped
- 8d 0h ago · 2 Oct, 01:32 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 1 on average | 80 | |
|---|---|---|
| Standing#10,650 on player hours | 53 | |
| Uptime4 of the last 48 hours | 8 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 74.244.125.173:28015
- Region
- –
- Max players
- 1
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 01:32 UTC
- Hostname
- –
- First seen
- 8 Oct 2026
Server tags
what each tag it publishes means ·mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp1 | Max players The server holds 1. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166494 | Build Build 166494. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 476 on averageUnranked240/250
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 471 on averageUnranked169/200
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 454 on averageUnranked213/250
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked470/475
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 380 on averageUnranked130/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 334 on averageUnranked173/250
Briefing
quick answers, from the figures on this page01What is the rank position of The Bear Zoo Too Too?
The rank for The Bear Zoo Too Too is #10,650 on seven-day player hours, in the top 47% of ranked servers.
02What is the player count on The Bear Zoo Too Too?
Right now The Bear Zoo Too Too is not online; its last appearance was 44 hours ago. The seven-day average is 1 players, with a peak of 1. Between the last 48 hours, 03:00 UTC saw the highest average: 1 players.
03What Rust version is The Bear Zoo Too Too on?
The Rust build on The Bear Zoo Too Too is network protocol 2634 and build 166494, on Windows. Steam updates your game so your protocol matches; that is required to join.
04Location of The Bear Zoo Too Too: where?
There is no region published by The Bear Zoo Too Too. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 74.244.125.173:28015.
05How reliable is The Bear Zoo Too Too, and is it online?
Currently offline: The Bear Zoo Too Too; last seen 44 hours ago. Availability hit 0% across the last 1 full day. It ran 0 of 24 hours. First seen by Rust Server Now on 8 October 2026.
06The tags on The Bear Zoo Too Too: what do they mean?
The server browser reads these tags from The Bear Zoo Too Too: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): The server holds 1; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does The Bear Zoo Too Too show up in Rust Server Now lists and filters?
These Rust Server Now lists include The Bear Zoo Too Too: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
08On what timetable does The Bear Zoo Too Too wipe?
The Bear Zoo Too Too does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 8 days old.
09The map for The Bear Zoo Too Too: which one?
A procedural map, generated by the game, is in use on The Bear Zoo Too Too.
10Which rules apply on The Bear Zoo Too Too, and what settings?
The name The Bear Zoo Too Too does not state a gather rate. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
11To join The Bear Zoo Too Too, what must you do?
To connect, open Rust, press F1, and enter client.connect 74.244.125.173:28015. You can also click Launch Rust here to open the game via Steam and join.