- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #15,997 top 71%
- Wiped
- 3d 0h ago · 7 Oct, 22:28 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#15,997 on player hours | 29 | |
| Uptime1 of the last 48 hours | 2 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 74.244.110.33:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 7 Oct 2026, 22:28 UTC
- Hostname
- –
- First seen
- 9 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmvanilla,cs167058,ts8| Game | gmvanilla | Game mode Survival in vanilla form. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167058 | Build Game build: 167058. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 454 on averageUnranked397/450
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 439 on averageUnranked395/450
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 415 on averageUnranked335/375
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 402 on averageUnranked427/475
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 344 on averageUnranked221/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 320 on averageUnranked318/450
Briefing
quick answers, from the figures on this page01Ranking of Oclium Dev Server among Rust servers: what is it?
In the top 71% of all ranked servers, Oclium Dev Server holds #15,997 for player hours over the last seven days.
02Current population on Oclium Dev Server: how busy is it?
Offline: Oclium Dev Server last responded 45 hours ago. 0 players is the seven-day average.
03Version of Rust on Oclium Dev Server: which one?
The Rust build on Oclium Dev Server is network protocol 2634 and build 167058, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04What is the host location for Oclium Dev Server?
For Oclium Dev Server, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 74.244.110.33:28015.
05How reliable is Oclium Dev Server, and is it online?
Currently offline: Oclium Dev Server; last seen 45 hours ago. Its first appearance in Rust Server Now data was on 9 October 2026.
06How should you read the tags on Oclium Dev Server?
gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server holds 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167058 (Build): Game build: 167058; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set: that is the tag set Oclium Dev Server publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does Oclium Dev Server show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Oclium Dev Server are: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
08On what timetable does Oclium Dev Server wipe?
The record for Oclium Dev Server holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 3 days have passed since its current world began.
09Map selection on Oclium Dev Server: what is it?
Procedural map: Oclium Dev Server uses one generated by the game.
10The rules and settings of Oclium Dev Server: what are they?
No gather rate appears in the name Oclium Dev Server. 8 players per group is the default and the limit here. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. The VAC anti-cheat from Valve is off.
11What is the process to join Oclium Dev Server?
Press F1 in Rust and enter client.connect 74.244.110.33:28015, or click Launch Rust here to open Rust via Steam and join.