Rust Server Now
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Onlinechecked 9m ago · scouted since 13 Sep 2026

Lost in Rust

Community
Join server
Evaluation 50 Bronze #12,192 on player hours
Players now
0/10
0% full
7-day average
0
peak 1
Rank
#12,192
▲ 4234 this week
Wiped
6d 23h
ago · 3 Oct, 09:26 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing46Uptime88Performance100Wipe hold0Momentum67
Population0 of 10 on average 0
Standing#12,192 on player hours 46
Uptime42 of the last 48 hours 88
Performance181 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumup 4,234 places this week 67

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75110:0023:0007:0016:0000:0008:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.3 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
3 Oct Sat 09:26 1 running
22 Sep Tue 20:24 1 10.5 days
20 Sep Sun 21:11 1 2 days

Performance

010020030040010:0023:0007:0016:0000:0008:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct6 Oct10 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Lost in Rust
Map
Procedural Map
Size
3500
Seed
9999999
Open on RustMaps
Address
74.208.108.126:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 09:26 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8
GamegmrustGame mode Standard Rust survival is the game mode.
mp10Max players Capacity: 10.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Protocol 2634: match it to join.
cs167398Build Game build: 167398.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code The region code is blank.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Ranking of Lost in Rust among Rust servers: what is it?

The rank for Lost in Rust is #12,192 on seven-day player hours, in the top 54% of ranked servers.

02How many players are on Lost in Rust right now?

Right now, 0 players occupy the 10 slots on Lost in Rust. Averaging 0 players over seven days, it peaked at 1. Between the last 48 hours, 20:00 UTC saw the highest average: 0 players.

About Server
03The Rust version for Lost in Rust: what is it?

The Rust build on Lost in Rust is network protocol 2634 and build 167398, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.

04Performance of Lost in Rust: is it smooth?

Server fps over the last 48 hours: 181 average, 104 lowest. Entities peaked at 67,039, including buildings, deployables and all other world objects. Peak memory: 2,036 MB. The lag players notice comes from low fps and rising entity counts.

05Location of Lost in Rust: where?

No region is published by Lost in Rust. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 74.208.108.126:28015.

06Current online status and reliability of Lost in Rust: what is the data?

Lost in Rust reports online at this moment. The last restart happened around 20 hours ago, according to uptime. 102 of 168 hours up in the last 7 full days; that is 61%. Its first appearance in Rust Server Now data was on 13 September 2026.

Tags & Lists
07The tags on Lost in Rust: what do they mean?

For the in-game browser, Lost in Rust declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

08On which Rust Server Now lists does Lost in Rust appear?

Lost in Rust appears on the following Rust Server Now lists: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Wipe Schedule
09On what timetable does Lost in Rust wipe?

No next wipe can be predicted: Lost in Rust wipes at irregular times. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 6 days 23 hours.

10What happens on wipe day for Lost in Rust?

On average, 1 players was the busiest its recent wipes got. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 1.

Rules & Settings
11The map for Lost in Rust: which one?

The map on Lost in Rust is procedural, size 3,500 with seed 9999999, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

12The rules and settings of Lost in Rust: what are they?

The name Lost in Rust does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. Valve's VAC anti-cheat is active.

Join Info
13What is the process to join Lost in Rust?

Press F1 in Rust and enter client.connect 74.208.108.126:28015, or click Launch Rust here to open Rust via Steam and join.