- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #12,192 ▲ 4234 this week
- Wiped
- 6d 23h ago · 3 Oct, 09:26 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#12,192 on player hours | 46 | |
| Uptime42 of the last 48 hours | 88 | |
| Performance181 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 4,234 places this week | 67 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.3 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 3 Oct | Sat 09:26 | 1 | running |
| 22 Sep | Tue 20:24 | 1 | 10.5 days |
| 20 Sep | Sun 21:11 | 1 | 2 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 74.208.108.126:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 09:26 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 466 on averageUnranked506/550
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 463 on averageUnranked320/325
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 443 on averageUnranked380/375
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked281/325
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 372 on averageUnranked311/340
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 330 on averageUnranked302/350
Briefing
quick answers, from the figures on this page01Ranking of Lost in Rust among Rust servers: what is it?
The rank for Lost in Rust is #12,192 on seven-day player hours, in the top 54% of ranked servers.
02How many players are on Lost in Rust right now?
Right now, 0 players occupy the 10 slots on Lost in Rust. Averaging 0 players over seven days, it peaked at 1. Between the last 48 hours, 20:00 UTC saw the highest average: 0 players.
03The Rust version for Lost in Rust: what is it?
The Rust build on Lost in Rust is network protocol 2634 and build 167398, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of Lost in Rust: is it smooth?
Server fps over the last 48 hours: 181 average, 104 lowest. Entities peaked at 67,039, including buildings, deployables and all other world objects. Peak memory: 2,036 MB. The lag players notice comes from low fps and rising entity counts.
05Location of Lost in Rust: where?
No region is published by Lost in Rust. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 74.208.108.126:28015.
06Current online status and reliability of Lost in Rust: what is the data?
Lost in Rust reports online at this moment. The last restart happened around 20 hours ago, according to uptime. 102 of 168 hours up in the last 7 full days; that is 61%. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on Lost in Rust: what do they mean?
For the in-game browser, Lost in Rust declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08On which Rust Server Now lists does Lost in Rust appear?
Lost in Rust appears on the following Rust Server Now lists: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
09On what timetable does Lost in Rust wipe?
No next wipe can be predicted: Lost in Rust wipes at irregular times. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 6 days 23 hours.
10What happens on wipe day for Lost in Rust?
On average, 1 players was the busiest its recent wipes got. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 1.
11The map for Lost in Rust: which one?
The map on Lost in Rust is procedural, size 3,500 with seed 9999999, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12The rules and settings of Lost in Rust: what are they?
The name Lost in Rust does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. Valve's VAC anti-cheat is active.
13What is the process to join Lost in Rust?
Press F1 in Rust and enter client.connect 74.208.108.126:28015, or click Launch Rust here to open Rust via Steam and join.
