- Players now
- 2/100 2% full
- 7-day average
- 1 peak 2
- Rank
- #6,354 top 28%
- World resets
- 7× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 100 on average | 1 | |
|---|---|---|
| Standing#6,354 on player hours | 72 | |
| Uptime18 of the last 48 hours | 38 | |
| Performance132 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Reset record
7 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 20:25 | 1 before | – |
| 8 Oct | Thu 02:01 | 0 before | – |
| 7 Oct | Wed 01:22 | 0 before | – |
| 6 Oct | Tue 01:59 | 1 before | – |
| 5 Oct | Mon 03:06 | 1 before | – |
| 4 Oct | Sun 07:33 | 1 before | – |
| 4 Oct | Sun 06:39 | 1 | 0.9 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 4 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 74.130.231.139:28015
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 4 Oct 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp100 | Max players Capacity: 100. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Plugin framework: Carbon. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Pickle Rust EU MonthlyEU · no group limit · 50 on averageUnranked45/100
- 2La Cueva Corp. | Eventosgroups of 8+ · 2 on averageUnranked0/100
- 3RustServer_11418groups of 8+ · 2 on averageUnranked1/50
- 4My Untitled Rust Servergroups of 8+ · 2 on averageUnranked6/50
- 5RatAttacK: No Honorgroups of 8+ · 2 on averageUnranked0/50
- 6QbanSMPgroups of 8+ · 2 on averageUnranked4/40
Briefing
quick answers, from the figures on this page01Where does KSK-Labs sit in the rankings?
In the top 28% of all ranked servers, KSK-Labs holds #6,354 for player hours over the last seven days.
02How many players are on KSK-Labs right now?
2 of 100 slots are filled on KSK-Labs at this moment. Its seven-day average is 1 players; the peak is 2. Between the last 48 hours, 01:00 UTC saw the highest average: 2 players.
03The Rust version for KSK-Labs: what is it?
Version for KSK-Labs: Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on KSK-Labs?
For the last 48 hours, average server fps was 132, with a minimum of 102. Entities peaked at 106,461, including buildings, deployables and all other world objects. Peak memory: 3,157 MB. Players feel lag when fps drops and entities climb.
05What is the host location for KSK-Labs?
No region is published by KSK-Labs. Rust Server Now does not verify machine locations; it only shows where a server says it is. 74.130.231.139:28015 is its address.
06Current online status and reliability of KSK-Labs: what is the data?
Right now KSK-Labs shows as online. About 4 hours ago was its last restart, based on reported uptime. 30 of 120 hours up in the last 5 full days; that is 25%. Its first appearance in Rust Server Now data was on 4 October 2026.
07What is the meaning of each tag on KSK-Labs?
The server browser reads these tags from KSK-Labs: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): Capacity: 100; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does KSK-Labs show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry KSK-Labs are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
09KSK-Labs wipes on what schedule?
Every few hours KSK-Labs starts a new world, which leaves no wipe schedule to track and no reset that qualifies as a wipe.
10Map selection on KSK-Labs: what is it?
For KSK-Labs, the map is procedural at size 4,250 with seed 84400598, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
11The rules and settings of KSK-Labs: what are they?
The name KSK-Labs does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.
12Joining KSK-Labs: what are the steps?
To connect, open Rust, press F1, and enter client.connect 74.130.231.139:28015. You can also click Launch Rust here to open the game via Steam and join.
