- Players now
- 0/200 0% full
- 7-day average
- 0 peak –
- Rank
- #16,003 top 70%
- Wiped
- 52d 6h ago · 19 Aug, 03:03 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 200 on average | 0 | |
|---|---|---|
| Standing#16,003 on player hours | 30 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance189 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 20 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 73.46.68.165:28015
- Region
- –
- Max players
- 200
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 19 Aug 2026, 03:03 UTC
- Hostname
- –
- First seen
- 20 Sep 2026
Server tags
what each tag it publishes means ·mp200,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp200 | Max players The server holds 200. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2632 | Protocol Your game must run protocol 2632. | |
cs161125 | Build Build 161125. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 146 on averageUnranked72/200
- 2ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked259/300
- 3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 116 on averageUnranked59/1000
- 4RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked181/225
- 5STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 99 on averageUnranked26/300
- 6МИНИ-КАРТА 2Х | STORM | FPS+ 07.10EU · groups of 8+ · weekly · 91 on averageUnranked90/100
Briefing
quick answers, from the figures on this page01Ranking of MOD Test Server among Rust servers: what is it?
In the top 70% of all ranked servers, MOD Test Server holds #16,003 for player hours over the last seven days.
02Current population on MOD Test Server: how busy is it?
0 of 200 slots are filled on MOD Test Server at this moment. The average population for the last seven days is 0.
03What Rust version is MOD Test Server on?
The Rust build on MOD Test Server is network protocol 2632 and build 161125, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on MOD Test Server?
For the last 48 hours, average server fps was 189, with a minimum of 132. Entities reached 46,337 - buildings, deployables and the rest. The maximum memory used was 2,471 MB. Players feel lag when fps drops and entities climb.
05What is the host location for MOD Test Server?
For MOD Test Server, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 73.46.68.165:28015 is its address.
06Uptime and current status of MOD Test Server: what are they?
Live status: MOD Test Server is up. Reported uptime puts the last restart at roughly 6 days 8 hours ago. 145 of 168 hours up in the last 7 full days; that is 86%. First seen by Rust Server Now on 20 September 2026.
07What is the meaning of each tag on MOD Test Server?
For the in-game browser, MOD Test Server declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp200 (Max players): The server holds 200; ts8 (Group limit): Teams max out at 8, the game's default; v2632 (Protocol): Your game must run protocol 2632; cs161125 (Build): Build 161125; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does MOD Test Server show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry MOD Test Server are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
09On what timetable does MOD Test Server wipe?
The record for MOD Test Server holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 52 days 6 hours have passed since its current world began.
10Map selection on MOD Test Server: what is it?
A procedural map of size 3,000 with seed 12345, generated by the game, is in use on MOD Test Server. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
11The rules and settings of MOD Test Server: what are they?
The name MOD Test Server does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The VAC anti-cheat from Valve is on.
12To join MOD Test Server, what must you do?
To connect, open Rust, press F1, and enter client.connect 73.46.68.165:28015. You can also click Launch Rust here to open the game via Steam and join.
