- Players now
- 1/3 33% full
- 7-day average
- 1 peak 3
- Rank
- #4,580 top 20%
- Wiped
- 6d 11h ago · 4 Oct, 03:40 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 3 on average | 29 | |
|---|---|---|
| Standing#4,580 on player hours | 80 | |
| Uptime14 of the last 48 hours | 29 | |
| Performance60 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 73.127.59.246:28015
- Region
- –
- Max players
- 3
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 03:40 UTC
- Hostname
- –
- First seen
- 4 Oct 2026
Server tags
what each tag it publishes means ·mp3,ptsw,$r?,v2634,gmrust,cs166652,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp3 | Max players Capacity: 3. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166652 | Build This server runs build 166652. | |
ptsw | Networking 'sw' is the network layer in use. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 461 on averageUnranked590/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 452 on averageUnranked597/650
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 429 on averageUnranked625/650
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked188/200
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 359 on averageUnranked412/440
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 324 on averageUnranked446/450
Briefing
quick answers, from the figures on this page01Ranking of Private Duo - Tailscale among Rust servers: what is it?
The rank for Private Duo - Tailscale is #4,580 on seven-day player hours, in the top 20% of ranked servers.
02Current population on Private Duo - Tailscale: how busy is it?
Right now Private Duo - Tailscale is not online; its last appearance was 10 hours ago. Averaging 1 players over seven days, it peaked at 3. Between the last 48 hours, 00:00 UTC saw the highest average: 3 players.
03What Rust version is Private Duo - Tailscale on?
Version for Private Duo - Tailscale: Rust network protocol 2634 and build 166652 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of Private Duo - Tailscale: is it smooth?
For the last 48 hours, average server fps was 60, with a minimum of 60. Entities peaked at 44,000, including buildings, deployables and all other world objects. The maximum memory used was 1,216 MB. Players feel lag when fps drops and entities climb.
05Where can you find Private Duo - Tailscale physically?
There is no region published by Private Duo - Tailscale. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 73.127.59.246:28015.
06Uptime and current status of Private Duo - Tailscale: what are they?
Currently offline: Private Duo - Tailscale; last seen 10 hours ago. Reported uptime puts the last restart at roughly 3 hours ago. 64 of 120 hours up in the last 5 full days; that is 53%. 4 October 2026 is when Rust Server Now first saw it.
07What is the meaning of each tag on Private Duo - Tailscale?
For the in-game browser, Private Duo - Tailscale declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp3 (Max players): Capacity: 3; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): This server runs build 166652; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): No region set. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Private Duo - Tailscale appear?
These Rust Server Now lists include Private Duo - Tailscale: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
09On what timetable does Private Duo - Tailscale wipe?
Too few wipes are recorded for Private Duo - Tailscale to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 6 days 11 hours have passed since its current world began.
10The map for Private Duo - Tailscale: which one?
For Private Duo - Tailscale, the map is procedural at size 3,000 with seed 177013, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
11The rules and settings of Private Duo - Tailscale: what are they?
You will not find a gather rate in the name Private Duo - Tailscale. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is on.
12What is the process to join Private Duo - Tailscale?
In Rust, press F1 and run client.connect 73.127.59.246:28015; or use Launch Rust on this page to connect through Steam.