- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #15,973 ▲ 566 this week
- Wiped
- 97d 17h ago · 4 Jul, 03:36 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#15,973 on player hours | 30 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance158 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 566 places this week | 52 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 72.9.145.13:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Jul 2026, 03:36 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2631,gmrust,cs156812,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2631 | Protocol Your game must run protocol 2631. | |
cs156812 | Build Game build: 156812. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 158 on averageUnranked92/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 137 on averageUnranked63/1000
- 3ShockRust | Blue | NoLimitno group limit · 131 on averageUnranked182/400
- 4STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 130 on averageUnranked43/300
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked172/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 108 on averageUnranked15/750
Briefing
quick answers, from the figures on this page01Where does PolarBearFightClub2.0 sit in the rankings?
In the top 70% of all ranked servers, PolarBearFightClub2.0 holds #15,973 for player hours over the last seven days.
02What is the player count on PolarBearFightClub2.0?
0 of 50 slots are filled on PolarBearFightClub2.0 at this moment. 0 players is the seven-day average.
03Version of Rust on PolarBearFightClub2.0: which one?
The Rust build on PolarBearFightClub2.0 is network protocol 2631 and build 156812, on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on PolarBearFightClub2.0?
Server fps over the last 48 hours: 158 average, 1 lowest. Entities peaked at 72,774, including buildings, deployables and all other world objects. Memory usage reached 2,002 MB at its highest. The lag players notice comes from low fps and rising entity counts.
05What is the host location for PolarBearFightClub2.0?
There is no region published by PolarBearFightClub2.0. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 72.9.145.13:28015.
06Uptime and current status of PolarBearFightClub2.0: what are they?
Right now PolarBearFightClub2.0 shows as online. About 8 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 13 September 2026.
07What is the meaning of each tag on PolarBearFightClub2.0?
gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2631 (Protocol): Your game must run protocol 2631; cs156812 (Build): Game build: 156812; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set PolarBearFightClub2.0 publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does PolarBearFightClub2.0 show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry PolarBearFightClub2.0 are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
09PolarBearFightClub2.0 wipes on what schedule?
PolarBearFightClub2.0 does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 97 days 17 hours.
10Map selection on PolarBearFightClub2.0: what is it?
The map on PolarBearFightClub2.0 is procedural, size 3,500 with seed 518502043, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
11The rules and settings of PolarBearFightClub2.0: what are they?
The name PolarBearFightClub2.0 does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Valve's VAC anti-cheat is active.
12What is the process to join PolarBearFightClub2.0?
Press F1 in Rust and enter client.connect 72.9.145.13:28015, or click Launch Rust here to open Rust via Steam and join.
