4SG 1-Grid Madness 10X
- Players now
- 0/50 0% full
- 7-day average
- 0 peak 2
- Rank
- #14,854 ▼ 712 this week
- Wiped
- 9d 17h ago · 1 Oct, 18:30 UTC
- Next wipe
- 4d 6h Thu 15 Oct, 18:30 UTC
- Team limit
- 8 weekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#14,854 on player hours | 34 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance238 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 712 places this week | 48 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
1 on recordIts weekly schedule tag · low confidence
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:30 | 1 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 66% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 70.173.255.80:25010
- Region
- NA
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- weekly
- Last wipe
- 1 Oct 2026, 18:30 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167058,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167058 | Build Build 167058. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^w | Weekly Wipes weekly. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | NA | North America The browser files it under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 179 on averageUnranked95/200
- 2Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 161 on averageUnranked120/150
- 3Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 71 on averageUnranked37/100
- 4Vitality - EU 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 68 on averageUnranked198/200
- 5WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 9 on averageUnranked13/100
- 6[US] Rust Isle Random Item Jump 10x EVENTS Flat Islands Wiped 1NA · groups of 8+ · 10x · weekly · 4 on averageUnranked2/100
Briefing
quick answers, from the figures on this page01What is the rank position of 4SG 1-Grid Madness 10X?
The seven-day player-hour rank for 4SG 1-Grid Madness 10X is #14,854, top 66% of all ranked servers and #1,497 in North America.
02How many players are on 4SG 1-Grid Madness 10X right now?
Right now, 0 players occupy the 50 slots on 4SG 1-Grid Madness 10X. The seven-day average is 0 players, with a peak of 2. Its busiest point in the last 48 hours was 17:00 UTC, averaging 0 players.
03What Rust version is 4SG 1-Grid Madness 10X on?
The Rust build on 4SG 1-Grid Madness 10X is network protocol 2634 and build 167058, on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Is the performance on 4SG 1-Grid Madness 10X good?
For the last 48 hours, average server fps was 238, with a minimum of 233. 49,202 entities at peak, counting buildings and deployables. The maximum memory used was 2,728 MB. Players feel lag when fps drops and entities climb.
05Where can you find 4SG 1-Grid Madness 10X physically?
4SG 1-Grid Madness 10X declares North America as its location via the NA tag. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 70.173.255.80:25010.
06Uptime and current status of 4SG 1-Grid Madness 10X: what are they?
4SG 1-Grid Madness 10X reports online at this moment. The last restart happened around 2 days 16 hours ago, according to uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. Its first appearance in Rust Server Now data was on 13 September 2026.
07How should you read the tags on 4SG 1-Grid Madness 10X?
For the in-game browser, 4SG 1-Grid Madness 10X declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^w (Weekly): Wipes weekly; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): The browser files it under North America. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does 4SG 1-Grid Madness 10X show up in Rust Server Now lists and filters?
These Rust Server Now lists include 4SG 1-Grid Madness 10X: Best 10x Rust servers, Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.
09On what timetable does 4SG 1-Grid Madness 10X wipe?
Its tag drives the prediction because too few of 4SG 1-Grid Madness 10X's wipes are recorded to confirm the schedule. Expect the next wipe on Thursday 15 October at 18:30 UTC. 9 days 17 hours have passed since its current world began. A weekly wipe schedule is published in its tags.
10What happens on wipe day for 4SG 1-Grid Madness 10X?
The average busiest point of its recent wipes was 1 players. The latest wipe saw its peak 36 hours in.
11Map selection on 4SG 1-Grid Madness 10X: what is it?
For 4SG 1-Grid Madness 10X, the map is procedural at size 2,500 with seed 1337, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page. The name of the map is: Custom Map.
12The rules and settings of 4SG 1-Grid Madness 10X: what are they?
Its name carries a 10x gather rate for 4SG 1-Grid Madness 10X. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
13To join 4SG 1-Grid Madness 10X, what must you do?
In Rust, press F1 and run client.connect 70.173.255.80:25010; or use Launch Rust on this page to connect through Steam. You can find its website at https://discord.com/invite/4sg.
