Rust Server Now
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Onlinechecked 10m ago · scouted since 6 Oct 2026

TurtleTown

Modded oxide
Join server
Evaluation 57 Bronze #15,960 on player hours
Players now
0/20
0% full
7-day average
0
peak –
Rank
#15,960
top 70%
Wiped
3d 15h
ago · 6 Oct, 07:32 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime98Performance100Wipe hold–Momentum–
Population0 of 20 on average 0
Standing#15,960 on player hours 30
Uptime47 of the last 48 hours 98
Performance169 server fps on average 100
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 6 Oct. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of TurtleTown
Map
Procedural Map
Size
4500
Seed
263788365
Open on RustMaps
Address
68.102.214.53:28015
Region
–
Max players
20
Group limit
8, the default
Wipe schedule
–
Last wipe
6 Oct 2026, 07:32 UTC
Hostname
–
First seen
6 Oct 2026

Server tags

what each tag it publishes means · mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp20Max players Capacity: 20.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166652Build Game build: 166652.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code Region code: none.
Mods and access^oOxide Plugin framework: Oxide (uMod).
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

Similar servers

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    Unranked
    28/1000
  3. 3
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    Unranked
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  4. 4
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    Unranked
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  5. 5
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on average
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  6. 6
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    Unranked
    11/750

Briefing

quick answers, from the figures on this page
Current Players
01What is the rank position of TurtleTown?

In the top 70% of all ranked servers, TurtleTown holds #15,960 for player hours over the last seven days.

02How many players are on TurtleTown right now?

Right now, 0 players occupy the 20 slots on TurtleTown. It has averaged 0 players across the last seven days.

About Server
03What Rust version is TurtleTown on?

Version for TurtleTown: Rust network protocol 2634 and build 166652 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04Performance of TurtleTown: is it smooth?

For the last 48 hours, average server fps was 169, with a minimum of 132. Entities reached 118,682 - buildings, deployables and the rest. The maximum memory used was 4,019 MB. Low fps plus a growing entity count equals lag for players.

05Where can you find TurtleTown physically?

For TurtleTown, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 68.102.214.53:28015 is its address.

06Current online status and reliability of TurtleTown: what is the data?

TurtleTown reports online at this moment. About 3 days 13 hours ago was its last restart, based on reported uptime. 48 of 48 hours up in the last 2 full days; that is 100%. First seen by Rust Server Now on 6 October 2026.

Tags & Lists
07What is the meaning of each tag on TurtleTown?

For the in-game browser, TurtleTown declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

08On which Rust Server Now lists does TurtleTown appear?

These Rust Server Now lists include TurtleTown: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe Info
09TurtleTown wipes on what schedule?

The record for TurtleTown holds too few wipes to reveal a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 3 days 15 hours old.

Server Rules
10What map is running on TurtleTown?

A procedural map of size 4,500 with seed 263788365, generated by the game, is in use on TurtleTown. Size and seed together determine the map, which can be viewed on RustMaps from this page.

11The rules and settings of TurtleTown: what are they?

No gather rate appears in the name TurtleTown. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.

Joining Steps
12What is the process to join TurtleTown?

Press F1 in Rust and enter client.connect 68.102.214.53:28015, or click Launch Rust here to open Rust via Steam and join.