- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #16,000 ▲ 897 this week
- Wiped
- 14d 7h ago · 26 Sep, 05:41 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#16,000 on player hours | 30 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance57 server fps on average | 96 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 897 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 26 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 67.210.111.244:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 26 Sep 2026, 05:41 UTC
- Hostname
- –
- First seen
- 26 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2633 | Protocol Protocol 2633: match it to join. | |
cs165217 | Build Build 165217. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 463 on averageUnranked585/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 455 on averageUnranked586/600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 432 on averageUnranked582/625
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 420 on averageUnranked219/225
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 364 on averageUnranked389/440
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 326 on averageUnranked425/450
Briefing
quick answers, from the figures on this page01Ranking of Slow-Server among Rust servers: what is it?
In the top 70% of all ranked servers, Slow-Server holds #16,000 for player hours over the last seven days.
02Current population on Slow-Server: how busy is it?
Right now, 0 players occupy the 10 slots on Slow-Server. It has averaged 0 players across the last seven days.
03Version of Rust on Slow-Server: which one?
Rust network protocol 2633 and build 165217 on Windows is what Slow-Server runs. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on Slow-Server?
Server fps over the last 48 hours: 57 average, 41 lowest. 137,613 entities at peak, counting buildings and deployables. The maximum memory used was 6,454 MB. Players feel lag when fps drops and entities climb.
05Location of Slow-Server: where?
There is no region published by Slow-Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 67.210.111.244:28015.
06Uptime and current status of Slow-Server: what are they?
Slow-Server reports online at this moment. Reported uptime puts the last restart at roughly 14 days 6 hours ago. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 26 September 2026.
07How should you read the tags on Slow-Server?
The server browser reads these tags from Slow-Server: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Protocol 2633: match it to join; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does Slow-Server show up in Rust Server Now lists and filters?
These Rust Server Now lists include Slow-Server: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
09Slow-Server wipes on what schedule?
Slow-Server does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 14 days 7 hours old.
10Map selection on Slow-Server: what is it?
The map on Slow-Server is procedural, size 5,000 with seed 89985625, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
11Which rules apply on Slow-Server, and what settings?
You will not find a gather rate in the name Slow-Server. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The VAC anti-cheat from Valve is on.
12Joining Slow-Server: what are the steps?
Press F1 in Rust and enter client.connect 67.210.111.244:28015, or click Launch Rust here to open Rust via Steam and join.
