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Offlinechecked 6d ago · scouted since 1 Oct 2026

Corrosion Hour Development Test Server

Modded oxide
Join server
Evaluation 28 Bronze #15,971 on player hours
Players now
0/100
0% full
7-day average
0
peak –
Rank
#15,971
▲ 926 this week
Wiped
8d 12h
ago · 1 Oct, 18:46 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime–Performance–Wipe hold–Momentum53
Population0 of 100 on average 0
Standing#15,971 on player hours 30
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumup 926 places this week 53

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
67.161.116.223:28015
Region
–
Max players
100
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 18:46 UTC
Hostname
–
First seen
1 Oct 2026

Server tags

what each tag it publishes means · mp100,ptrak,$r?,v2634,gmrust,cs166493,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp100Max players The server holds 100.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Protocol 2634: match it to join.
cs166493Build Build 166493.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code Region code: none.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Where does Corrosion Hour Development Test Server sit in the rankings?

The rank for Corrosion Hour Development Test Server is #15,971 on seven-day player hours, in the top 70% of ranked servers.

02Current population on Corrosion Hour Development Test Server: how busy is it?

Corrosion Hour Development Test Server was last seen 6 days 8 hours ago and is offline at this moment. It has averaged 0 players across the last seven days.

About Server
03The Rust version for Corrosion Hour Development Test Server: what is it?

Version for Corrosion Hour Development Test Server: Rust network protocol 2634 and build 166493 on Windows. To join, your game must share the protocol; Steam takes care of updating it.

04What is the host location for Corrosion Hour Development Test Server?

No region is published by Corrosion Hour Development Test Server. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 67.161.116.223:28015.

05Current online status and reliability of Corrosion Hour Development Test Server: what is the data?

Right now Corrosion Hour Development Test Server shows as offline; last seen 6 days 8 hours ago. 1 of 168 hours up in the last 7 full days; that is 1%. 1 October 2026 is when Rust Server Now first saw it.

Tags & Lists
06How should you read the tags on Corrosion Hour Development Test Server?

gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): The server holds 100; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs166493 (Build): Build 166493; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set Corrosion Hour Development Test Server publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07Where does Corrosion Hour Development Test Server show up in Rust Server Now lists and filters?

These Rust Server Now lists include Corrosion Hour Development Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe data
08Corrosion Hour Development Test Server wipes on what schedule?

Too few wipes are recorded for Corrosion Hour Development Test Server to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 8 days 12 hours have passed since its current world began.

Settings & Rules
09What map is running on Corrosion Hour Development Test Server?

A procedural map, generated by the game, is in use on Corrosion Hour Development Test Server.

10Which rules apply on Corrosion Hour Development Test Server, and what settings?

You will not find a gather rate in the name Corrosion Hour Development Test Server. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.

Join Info
11Joining Corrosion Hour Development Test Server: what are the steps?

In Rust, press F1 and run client.connect 67.161.116.223:28015; or use Launch Rust on this page to connect through Steam.