DYSFUNCTIONAL FAMILY RUST
- Players now
- 0/20 0% full
- 7-day average
- 0 peak 2
- Rank
- #7,578 ▼ 982 this week
- Wiped
- 34d 11h ago · 6 Sep, 13:48 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 20 on average | 0 | |
|---|---|---|
| Standing#7,578 on player hours | 67 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance25 server fps on average | 42 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 982 places this week | 44 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 33% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 67.146.3.161:28015
- Region
- NA
- Max players
- 20
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 6 Sep 2026, 13:48 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp20,ptrak,$r?,v2634,^k,NA,^p,gmrust,cs166494,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp20 | Max players The server holds 20. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166494 | Build Build 166494. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Gameplay | ^k | Build server Base building and design practice. |
^p | PvE You won't fight other players - the world is what kills you. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. | |
| Region | NA | North America In the server browser it appears under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 2 on averageUnranked3/50
- 2Odyssey RusTT 2xPVE|Biweekly|Custom Build Spots|Custom VehiclesNA · groups of 8+ · biweekly · 2 on averageUnranked0/100
- 3Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACKNA · groups of 8+ · monthly · 2 on averageUnranked3/50
- 4Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 5 on averageUnranked4/200
- 5[US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 5 on averageUnranked9/50
- 6[FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]NA · groups of 8+ · 5x · monthly · 2 on averageUnranked0/64
Briefing
quick answers, from the figures on this page01Where does DYSFUNCTIONAL FAMILY RUST sit in the rankings?
The seven-day player-hour rank for DYSFUNCTIONAL FAMILY RUST is #7,578, top 33% of all ranked servers and #1,171 in North America.
02How many players are on DYSFUNCTIONAL FAMILY RUST right now?
0 of 20 slots are filled on DYSFUNCTIONAL FAMILY RUST at this moment. The seven-day average is 0 players, with a peak of 2. Its busiest point in the last 48 hours was 01:00 UTC, averaging 2 players.
03Version of Rust on DYSFUNCTIONAL FAMILY RUST: which one?
The Rust build on DYSFUNCTIONAL FAMILY RUST is network protocol 2634 and build 166494, on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Is the performance on DYSFUNCTIONAL FAMILY RUST good?
Average server fps for the last 48 hours was 25; the lowest was 15. Entities peaked at 173,070, including buildings, deployables and all other world objects. Peak memory: 5,348 MB. Low fps plus a growing entity count equals lag for players.
05What is the host location for DYSFUNCTIONAL FAMILY RUST?
With a NA tag, DYSFUNCTIONAL FAMILY RUST places itself in North America. Rust Server Now does not verify machine locations; it only shows where a server says it is. 67.146.3.161:28015 is its address.
06Current online status and reliability of DYSFUNCTIONAL FAMILY RUST: what is the data?
Live status: DYSFUNCTIONAL FAMILY RUST is up. About 11 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 13 September 2026.
07How should you read the tags on DYSFUNCTIONAL FAMILY RUST?
gmrust (Game mode): Standard Rust survival is the game mode; mp20 (Max players): The server holds 20; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166494 (Build): Build 166494; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^k (Build server): Base building and design practice; ^p (PvE): You won't fight other players - the world is what kills you; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference; NA (North America): In the server browser it appears under North America: that is the tag set DYSFUNCTIONAL FAMILY RUST publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does DYSFUNCTIONAL FAMILY RUST appear?
DYSFUNCTIONAL FAMILY RUST appears on the following Rust Server Now lists: Modded Rust servers, Best Rust build servers, Rust PvE servers, ranked by population and North America Rust servers. Under these filters, it appears on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
09DYSFUNCTIONAL FAMILY RUST wipes on what schedule?
The record for DYSFUNCTIONAL FAMILY RUST holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 34 days 11 hours.
10Map selection on DYSFUNCTIONAL FAMILY RUST: what is it?
For DYSFUNCTIONAL FAMILY RUST, the map is procedural at size 5,000 with seed 754859044, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
11Which rules apply on DYSFUNCTIONAL FAMILY RUST, and what settings?
No gather rate appears in the name DYSFUNCTIONAL FAMILY RUST. The game's default group limit of 8 players applies. build & creative is the game mode, no gathering; build freely in a sandbox. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The VAC anti-cheat from Valve is on.
12To join DYSFUNCTIONAL FAMILY RUST, what must you do?
In Rust, press F1 and run client.connect 67.146.3.161:28015; or use Launch Rust on this page to connect through Steam. You can find its website at https://dysfunctionalfamilyservers.space.
