- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #13,863 ▼ 2049 this week
- Wiped
- 7d 13h ago · 2 Oct, 15:26 UTC
- Next wipe
- 26d 14h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#13,863 on player hours | 39 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance35 server fps on average | 58 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 2,049 places this week | 43 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 15:26 | 1 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 61% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 66.70.179.185:28015
- Region
- NA
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 2 Oct 2026, 15:26 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,^m,^d,NA,^p,gmvanilla,cs166652,ts8,^o^z| Game | gmvanilla | Game mode You play vanilla survival here. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build Game build: 166652. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. | |
| Wipe schedule | ^m | Monthly Wipes monthly, on the same cycle as the Facepunch force wipe. |
| Gameplay | ^d | Combat training Training for aim and PvP, loot handed to you. |
^p | PvE You won't fight other players - the world is what kills you. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. | |
| Region | NA | North America North America is the browser listing for this server. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[TW][PVE]Strawberry Turkey PastaEA · groups of 8+ · monthly · 5 on averageUnranked5/100
- 2#1 Rust Saratov Relax [PVE|RaidBases|TP|Kits|Events|Bosses]groups of 8+ · biweekly · 7 on averageUnranked2/100
- 3Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecaygroups of 8+ · 10x · monthly · 3 on averageUnranked3/69
- 4RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ]EU · quad · monthly · 3 on averageUnranked2/100
Briefing
quick answers, from the figures on this page01Ranking of Marratts Rust PVE among Rust servers: what is it?
The seven-day player-hour rank for Marratts Rust PVE is #13,863, top 61% of all ranked servers and #1,468 in North America.
02What is the player count on Marratts Rust PVE?
The current population on Marratts Rust PVE is 0, against 10 slots. Averaging 0 players over seven days, it peaked at 1.
03What Rust version is Marratts Rust PVE on?
Version for Marratts Rust PVE: Rust network protocol 2634 and build 166652 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of Marratts Rust PVE: is it smooth?
Server fps over the last 48 hours: 35 average, 35 lowest. 69,044 entities at peak, counting buildings and deployables. Peak memory: 4,452 MB. Low fps plus a growing entity count equals lag for players.
05What is the host location for Marratts Rust PVE?
The location Marratts Rust PVE lists is North America, indicated by the NA tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 66.70.179.185:28015.
06How reliable is Marratts Rust PVE, and is it online?
Marratts Rust PVE reports online at this moment. About 3 days 21 hours ago was its last restart, based on reported uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Now first saw it.
07What is the meaning of each tag on Marratts Rust PVE?
For the in-game browser, Marratts Rust PVE declares the following tags: gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^m (Monthly): Wipes monthly, on the same cycle as the Facepunch force wipe; ^d (Combat training): Training for aim and PvP, loot handed to you; ^p (PvE): You won't fight other players - the world is what kills you; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference; NA (North America): North America is the browser listing for this server. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08On which Rust Server Now lists does Marratts Rust PVE appear?
These Rust Server Now lists include Marratts Rust PVE: Modded Rust servers, Combat training servers by live count, Rust PvE servers, ranked by population and North America Rust servers. It appears on the server list when you apply these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
09Marratts Rust PVE wipes on what schedule?
The only wipe for Marratts Rust PVE is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world is 7 days 13 hours old. The tags list monthly wipes.
10What does Marratts Rust PVE look like on wipe day?
On average, 1 players was the busiest its recent wipes got. The latest wipe saw its peak 1 hours in.
11Map selection on Marratts Rust PVE: what is it?
For Marratts Rust PVE, the map is procedural at size 6,000 with seed 24680, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12The rules and settings of Marratts Rust PVE: what are they?
No gather rate appears in the name Marratts Rust PVE. 8 players per group is the default and the limit here. combat training is the game mode, practice your aim and PvP, with loot supplied. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. Valve's VAC anti-cheat is active.
13To join Marratts Rust PVE, what must you do?
In Rust, press F1 and run client.connect 66.70.179.185:28015; or use Launch Rust on this page to connect through Steam.
