Rust Server Now
123,264 playing Find a server
Onlinechecked 13m ago · scouted since 13 Sep 2026

Testing Testing

Modded NA carbon
Join server
Evaluation 56 Bronze #16,006 on player hours
Players now
0/50
0% full
7-day average
0
peak –
Rank
#16,006
▲ 891 this week
Wiped
7d 4h
ago · 3 Oct, 13:58 UTC
Next wipe
6d 19h
Sat 17 Oct, 13:58 UTC
Team limit
8
biweekly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime98Performance100Wipe hold–Momentum53
Population0 of 50 on average 0
Standing#16,006 on player hours 30
Uptime47 of the last 48 hours 98
Performance60 server fps on average 100
Wipe holdtoo few wipes seen –
Momentumup 891 places this week 53

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Wipe record

2 on record
Next wipe
Saturday 17 October13:58 UTC · in 6d 19h

Its biweekly schedule tag · low confidence

usual gap
18 days
between real wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
3 Oct Sat 13:58 0 before running
15 Sep Tue 14:33 0 18 days

Performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.

Intel

Map of Testing Testing
Map
Custom Map
Size
2500
Seed
1337
Address
66.51.99.65:28010
Region
NA
Max players
50
Group limit
8, the default
Wipe schedule
biweekly
Last wipe
3 Oct 2026, 13:58 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs166652,ts8
GamegmrustGame mode Standard Rust survival is the game mode.
mp50Max players Capacity: 50.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Protocol 2634: match it to join.
cs166652Build This server runs build 166652.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code The region code is blank.
Wipe schedule^bBiweekly Every fortnight it wipes.
Gameplay^pPvE No player-versus-player combat; the world is the threat.
Mods and access^zModded Modded listing: plugins or settings make the difference.
^yCarbon Plugin framework: Carbon.
RegionNANorth America In the server browser it appears under North America.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Where does Testing Testing sit in the rankings?

The seven-day player-hour rank for Testing Testing is #16,006, top 70% of all ranked servers and #1,570 in North America.

02How many players are on Testing Testing right now?

The current population on Testing Testing is 0, against 50 slots. The average population for the last seven days is 0.

Server details
03The Rust version for Testing Testing: what is it?

The Rust build on Testing Testing is network protocol 2634 and build 166652, on Linux. To join, your game must share the protocol; Steam takes care of updating it.

04How smooth is the performance on Testing Testing?

For the last 48 hours, average server fps was 60, with a minimum of 54. 5,258 entities at peak, counting buildings and deployables. Memory usage reached 2,316 MB at its highest. Players feel lag when fps drops and entities climb.

05Where can you find Testing Testing physically?

Testing Testing declares North America as its location via the NA tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 66.51.99.65:28010.

06How reliable is Testing Testing, and is it online?

Right now Testing Testing shows as online. Reported uptime puts the last restart at roughly 4 days 1 hours ago. 81 of 168 hours up in the last 7 full days; that is 48%. First seen by Rust Server Now on 13 September 2026.

Tags & Lists
07What is the meaning of each tag on Testing Testing?

gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^b (Biweekly): Every fortnight it wipes; ^p (PvE): No player-versus-player combat; the world is the threat; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it appears under North America: that is the tag set Testing Testing publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

08Where does Testing Testing show up in Rust Server Now lists and filters?

Testing Testing appears on the following Rust Server Now lists: Modded Rust servers, Rust PvE servers, ranked by population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Wipe data
09Testing Testing wipes on what schedule?

The prediction follows its tag: too few of Testing Testing's wipes are on record to confirm the schedule. Expect the next wipe on Saturday 17 October at 13:58 UTC. 7 days 4 hours have passed since its current world began. Its tags show a wipe every two weeks.

10What does Testing Testing look like on wipe day?

On average, 0 players was the busiest its recent wipes got.

Settings & Rules
11What map is running on Testing Testing?

A procedural map of size 2,500 with seed 1337, generated by the game, is in use on Testing Testing. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: Custom Map.

12Which rules apply on Testing Testing, and what settings?

No gather rate appears in the name Testing Testing. 8 players per group is the default and the limit here. pve is the game mode, fighting other players is disabled. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Joining Steps
13Joining Testing Testing: what are the steps?

To connect, open Rust, press F1, and enter client.connect 66.51.99.65:28010. You can also click Launch Rust here to open the game via Steam and join.