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Onlinechecked 11m ago · scouted since 1 Oct 2026

Rust-A-Nut

Modded NA oxidepremium
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Evaluation 46 Bronze #14,349 on player hours
Players now
0/50
0% full
7-day average
0
peak 1
Rank
#14,349
▼ 1710 this week
Wiped
1d 9h
ago · 9 Oct, 05:05 UTC
Next wipe
5d 14h
Fri 16 Oct, 05:05 UTC
Team limit
duo
weekly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing37Uptime98Performance99Wipe hold0Momentum44
Population0 of 50 on average 0
Standing#14,349 on player hours 37
Uptime47 of the last 48 hours 98
Performance59 server fps on average 99
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 1,710 places this week 44

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeakWipe
0123415:0000:0009:0019:0004:0013:00Wiped Fri 9 Oct, 05:05 UTCWIPE

Hourly average and peak, UTC.

Wipe record

2 on record
Next wipe
Friday 16 October05:05 UTC · in 5d 14h

Every Friday at 05:05 UTC · low confidence

usual gap
7 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
9 Oct Fri 05:05 0 before running
2 Oct Fri 05:06 1 7 days

Performance

Server fpsWipe
02040608015:0000:0009:0019:0004:0013:00Wiped Fri 9 Oct, 05:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 1 Oct. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 63% of all ranked servers, top 79% in NA, #363 of the duo servers. Ranked on player hours over the last seven days.

Intel

Map of Rust-A-Nut
Map
Procedural Map
Size
2500
Seed
395060166
Open on RustMaps
Address
66.51.99.59:28060
Region
NA
Max players
50
Group limit
duo
Wipe schedule
weekly
Last wipe
9 Oct 2026, 05:05 UTC
Hostname
–
First seen
1 Oct 2026

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167231,^q,ts2,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp50Max players Slot count: 50.
ts2Group limit 2 is the team cap.
v2634Protocol Your game must run protocol 2634.
cs167231Build Build 167231.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code Region code: none.
Wipe schedule^wWeekly Wipes weekly.
Mods and access^qPremium You must hold Rust premium status to join.
^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded listing: plugins or settings make the difference.
RegionNANorth America North America is the browser listing for this server.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Where does Rust-A-Nut sit in the rankings?

The seven-day player-hour rank for Rust-A-Nut is #14,349, top 63% of all ranked servers and #1,473 in North America. Ranked against duo, it sits at #363.

02What is the player count on Rust-A-Nut?

0 of 50 slots are filled on Rust-A-Nut at this moment. Averaging 0 players over seven days, it peaked at 1.

Server Info
03What Rust version is Rust-A-Nut on?

The Rust build on Rust-A-Nut is network protocol 2634 and build 167231, on Linux. To join, your game must share the protocol; Steam takes care of updating it.

04Is the performance on Rust-A-Nut good?

For the last 48 hours, average server fps was 59, with a minimum of 23. Entities peaked at 32,481, including buildings, deployables and all other world objects. Peak memory: 2,212 MB. Low fps plus a growing entity count equals lag for players.

05Location of Rust-A-Nut: where?

Rust-A-Nut declares North America as its location via the NA tag. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 66.51.99.59:28060.

06Current online status and reliability of Rust-A-Nut: what is the data?

Live status: Rust-A-Nut is up. Reported uptime puts the last restart at roughly 32 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 1 October 2026.

Server Tags
07How should you read the tags on Rust-A-Nut?

The server browser reads these tags from Rust-A-Nut: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts2 (Group limit): 2 is the team cap; v2634 (Protocol): Your game must run protocol 2634; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^w (Weekly): Wipes weekly; ^q (Premium): You must hold Rust premium status to join; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference; NA (North America): North America is the browser listing for this server. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.

08On which Rust Server Now lists does Rust-A-Nut appear?

Rust-A-Nut appears on the following Rust Server Now lists: Rust servers with a group limit of 2, Modded Rust servers and North America Rust servers. It appears on the server list when you apply these filters: Region: North America; Type: Modded; Game mode: Premium; Server tag: Weekly ^w, Premium ^q, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Wipe Schedule
09Rust-A-Nut wipes on what schedule?

The wipe rhythm for Rust-A-Nut is every Friday at 05:05 UTC. Friday 16 October at 05:05 UTC is when the next wipe is due. It has been running its current world for 33 hours. The tags list wipes every week.

10On wipe day, what changes for Rust-A-Nut?

1 players on average marked the busiest point of its recent wipes. 20 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the other cases, the crowd fell below half by day 2.

Rules & Settings
11Map selection on Rust-A-Nut: what is it?

For Rust-A-Nut, the map is procedural at size 2,500 with seed 395060166, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

12Which rules apply on Rust-A-Nut, and what settings?

The name Rust-A-Nut does not state a gather rate. A maximum of 2 players per group is set (duo). survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. You must hold Rust premium status to join. VAC, Valve's anti-cheat, is enabled.

Joining Steps
13Joining Rust-A-Nut: what are the steps?

Press F1 in Rust and enter client.connect 66.51.99.59:28060, or click Launch Rust here to open Rust via Steam and join. You must hold Rust premium status to join.