Dead Man Rust HardCore
- Players now
- 0/50 0% full
- 7-day average
- 0 peak 1
- Rank
- #11,847 ▲ 520 this week
- Wiped
- 8d 23h ago · 1 Oct, 18:17 UTC
- Next wipe
- 26d 1h Thu 5 Nov, 19:00 UTC
- Team limit
- teams off monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#11,847 on player hours | 48 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance59 server fps on average | 99 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 520 places this week | 52 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:17 | 2 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 52% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- 4500
- Seed
- –
- Address
- 66.51.99.44:28010
- Region
- NA
- Max players
- 50
- Group limit
- teams off
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 18:17 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^m,^h,NA,gmhardcore,cs167398,ts0,^o^z| Game | gmhardcore | Game mode The mode is hardcore, with harsher rules. |
mp50 | Max players The server holds 50. | |
ts0 | Group limit Team play is turned off. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. | |
| Wipe schedule | ^m | Monthly Wipes monthly, on the same cycle as the Facepunch force wipe. |
| Difficulty | ^h | Hardcore Hardcore rules from Facepunch - less help, a harder world. |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | NA | North America The browser files it under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Blackland#001 | HardcoreNA · no group limit · monthly · 5 on averageUnranked2/100
- 2The Rusting Dead | Zombies | HardcoreNA · no group limit · monthly · 2 on averageUnranked1/100
- 3[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 55 on averageUnranked58/175
- 4Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 25 on averageUnranked14/90
- 5[US East] Facepunch Hardcore 1NA · no group limit · monthly · 13 on averageUnranked16/400
- 6Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on averageUnranked7/1000
Briefing
quick answers, from the figures on this page01Ranking of Dead Man Rust HardCore among Rust servers: what is it?
The seven-day player-hour rank for Dead Man Rust HardCore is #11,847, top 52% of all ranked servers and #1,402 in North America.
02Current population on Dead Man Rust HardCore: how busy is it?
Right now, 0 players occupy the 50 slots on Dead Man Rust HardCore. The seven-day average is 0 players, with a peak of 1.
03What Rust version is Dead Man Rust HardCore on?
Version for Dead Man Rust HardCore: Rust network protocol 2634 and build 167398 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on Dead Man Rust HardCore?
For the last 48 hours, average server fps was 59, with a minimum of 53. Entities peaked at 110,349, including buildings, deployables and all other world objects. The maximum memory used was 3,295 MB. The lag players notice comes from low fps and rising entity counts.
05Where can you find Dead Man Rust HardCore physically?
With a NA tag, Dead Man Rust HardCore places itself in North America. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 66.51.99.44:28010 is its address.
06Current online status and reliability of Dead Man Rust HardCore: what is the data?
Dead Man Rust HardCore reports online at this moment. About 7 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 13 September 2026.
07How should you read the tags on Dead Man Rust HardCore?
For the in-game browser, Dead Man Rust HardCore declares the following tags: gmhardcore (Game mode): The mode is hardcore, with harsher rules; mp50 (Max players): The server holds 50; ts0 (Group limit): Team play is turned off; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^m (Monthly): Wipes monthly, on the same cycle as the Facepunch force wipe; ^h (Hardcore): Hardcore rules from Facepunch - less help, a harder world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): The browser files it under North America. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08On which Rust Server Now lists does Dead Man Rust HardCore appear?
These Rust Server Now lists include Dead Man Rust HardCore: Modded Rust servers and North America Rust servers. It appears on the server list when you apply these filters: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
09On what timetable does Dead Man Rust HardCore wipe?
Dead Man Rust HardCore takes a single wipe each month, the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. It has been running its current world for 8 days 23 hours. The tags list monthly wipes.
10What happens on wipe day for Dead Man Rust HardCore?
On average, 2 players was the busiest its recent wipes got. 11 hours after the latest wipe, the crowd peaked.
11What map is running on Dead Man Rust HardCore?
A procedural map of size 4,500, generated by the game, is in use on Dead Man Rust HardCore.
12Which rules apply on Dead Man Rust HardCore, and what settings?
No gather rate appears in the name Dead Man Rust HardCore. No group limit is published. This server runs hardcore, Facepunch's most difficult mode. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
13To join Dead Man Rust HardCore, what must you do?
In Rust, press F1 and run client.connect 66.51.99.44:28010; or use Launch Rust on this page to connect through Steam.