TURTLE KINGDOM 2X ONE GRID
- Players now
- 0/75 0% full
- 7-day average
- 0 peak 8
- Rank
- #5,830 ▲ 413 this week
- Wiped
- 7d 15h ago · 3 Oct, 17:47 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- quad no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 75 on average | 0 | |
|---|---|---|
| Standing#5,830 on player hours | 74 | |
| Uptime42 of the last 48 hours | 88 | |
| Performance60 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 413 places this week | 54 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
4 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 4
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 3 Oct | Sat 17:47 | 8 | running |
| 1 Oct FW | Thu 19:27 | 1 | 1.9 days |
| 21 Sep | Mon 02:14 | 2 | 10.7 days |
| 14 Sep | Mon 01:37 | 1 | 7 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 26% of all ranked servers, #358 of the quad servers. Ranked on player hours over the last seven days.
Intel
- Address
- 66.51.99.165:28005
- Region
- –
- Max players
- 75
- Group limit
- quad
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 17:47 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp75,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp75 | Max players The server holds 75. | |
ts4 | Group limit You can have at most 4 in a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 432 on averageUnranked460/450
- 2Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 289 on averageUnranked233/275
- 3WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 187 on averageUnranked147/200
- 4SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 08.10quad · 2x · biweekly · 164 on averageUnranked39/200
- 5WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 143 on averageUnranked91/200
- 6US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 125 on averageUnranked104/200
Briefing
quick answers, from the figures on this page01Where does TURTLE KINGDOM 2X ONE GRID sit in the rankings?
In the top 26% of all ranked servers, TURTLE KINGDOM 2X ONE GRID holds #5,830 for player hours over the last seven days. The quad group places it at #358.
02How many players are on TURTLE KINGDOM 2X ONE GRID right now?
0 of 75 slots are filled on TURTLE KINGDOM 2X ONE GRID at this moment. Averaging 0 players over seven days, it peaked at 8. Between the last 48 hours, 19:00 UTC saw the highest average: 2 players.
03What Rust version is TURTLE KINGDOM 2X ONE GRID on?
Version for TURTLE KINGDOM 2X ONE GRID: Rust network protocol 2634 and build 167398 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of TURTLE KINGDOM 2X ONE GRID: is it smooth?
Server fps over the last 48 hours: 60 average, 60 lowest. Entities reached 38,306 - buildings, deployables and the rest. The maximum memory used was 1,948 MB. The lag players notice comes from low fps and rising entity counts.
05Where can you find TURTLE KINGDOM 2X ONE GRID physically?
For TURTLE KINGDOM 2X ONE GRID, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 66.51.99.165:28005.
06Uptime and current status of TURTLE KINGDOM 2X ONE GRID: what are they?
Live status: TURTLE KINGDOM 2X ONE GRID is up. About 19 hours ago was its last restart, based on reported uptime. 162 of 168 hours up in the last 7 full days; that is 96%. First seen by Rust Server Now on 13 September 2026.
07How should you read the tags on TURTLE KINGDOM 2X ONE GRID?
The server browser reads these tags from TURTLE KINGDOM 2X ONE GRID: gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): The server holds 75; ts4 (Group limit): You can have at most 4 in a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does TURTLE KINGDOM 2X ONE GRID appear?
These Rust Server Now lists include TURTLE KINGDOM 2X ONE GRID: 2× Rust servers, ranked live and Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 2x.
09TURTLE KINGDOM 2X ONE GRID wipes on what schedule?
No next wipe can be predicted: TURTLE KINGDOM 2X ONE GRID wipes at irregular times. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 7 days 15 hours have passed since its current world began.
10What does TURTLE KINGDOM 2X ONE GRID look like on wipe day?
4 players on average marked the busiest point of its recent wipes. 32 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the other cases, the crowd fell below half by day 4.
11Map selection on TURTLE KINGDOM 2X ONE GRID: what is it?
For TURTLE KINGDOM 2X ONE GRID, the map is procedural at size 1,650 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it. You will see the map name as: Custom Map.
12Which rules apply on TURTLE KINGDOM 2X ONE GRID, and what settings?
2x gather: that is the rate TURTLE KINGDOM 2X ONE GRID puts in its name. 4 players is the cap for a group (quad). survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
13To join TURTLE KINGDOM 2X ONE GRID, what must you do?
Press F1 in Rust and enter client.connect 66.51.99.165:28005, or click Launch Rust here to open Rust via Steam and join. The server's website: https://turtle-kingdom.tebex.io/.
