- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #15,498 ▲ 352 this week
- Wiped
- 43d 2h ago · 27 Aug, 22:05 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,498 on player hours | 32 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 352 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 66.51.99.158:3700
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 27 Aug 2026, 22:05 UTC
- Hostname
- –
- First seen
- 16 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2633,gmrust,cs165021,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs165021 | Build Build 165021. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 477 on averageUnranked305/375
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 472 on averageUnranked308/400
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 457 on averageUnranked306/375
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked444/450
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 382 on averageUnranked183/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 335 on averageUnranked257/450
Briefing
quick answers, from the figures on this page01Where does FINAL ORDER STAGING sit in the rankings?
In the top 68% of all ranked servers, FINAL ORDER STAGING holds #15,498 for player hours over the last seven days.
02What is the player count on FINAL ORDER STAGING?
Offline: FINAL ORDER STAGING last responded 18 days 8 hours ago.
03What Rust version is FINAL ORDER STAGING on?
The Rust build on FINAL ORDER STAGING is network protocol 2633 and build 165021, on Linux. Steam updates your game so your protocol matches; that is required to join.
04What is the host location for FINAL ORDER STAGING?
There is no region published by FINAL ORDER STAGING. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 66.51.99.158:3700.
05How reliable is FINAL ORDER STAGING, and is it online?
Currently offline: FINAL ORDER STAGING; last seen 18 days 8 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. Its first appearance in Rust Server Now data was on 16 September 2026.
06The tags on FINAL ORDER STAGING: what do they mean?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs165021 (Build): Build 165021; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set: that is the tag set FINAL ORDER STAGING publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07On which Rust Server Now lists does FINAL ORDER STAGING appear?
FINAL ORDER STAGING appears on the following Rust Server Now lists: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08FINAL ORDER STAGING wipes on what schedule?
FINAL ORDER STAGING does not have enough wipes on record to establish its rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 43 days 2 hours.
09The map for FINAL ORDER STAGING: which one?
A procedural map of size 4,500 with seed 1, generated by the game, is in use on FINAL ORDER STAGING. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
10The rules and settings of FINAL ORDER STAGING: what are they?
You will not find a gather rate in the name FINAL ORDER STAGING. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is on.
11What is the process to join FINAL ORDER STAGING?
Press F1 in Rust and enter client.connect 66.51.99.158:3700, or click Launch Rust here to open Rust via Steam and join.
