PVE Land [US]|SkillTree|Raidable Bases|EVENTS
- Players now
- 3/100 3% full
- 7-day average
- 3 peak 7
- Rank
- #2,111 ▼ 47 this week
- Wiped
- 8d 10h ago · 1 Oct, 18:15 UTC
- Next wipe
- 5d 13h Thu 15 Oct, 18:15 UTC
- Team limit
- 16 max biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population3 of 100 on average | 3 | |
|---|---|---|
| Standing#2,111 on player hours | 91 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance56 server fps on average | 94 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 47 places this week | 49 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 6 players.
Daily average and peak, UTC.
Wipe record
2 on recordIts biweekly schedule tag · low confidence
- usual gap
- 14.2 days between real wipes
- wipe-day peak
- 12 players, last three wipes
- crowd held
- 0% else halves by day 6
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:15 | 11 | running |
| 17 Sep | Thu 13:44 | 12 | 14.2 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 9% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 66.51.99.151:28080
- Region
- NA
- Max players
- 100
- Group limit
- 16 max
- Wipe schedule
- biweekly
- Last wipe
- 1 Oct 2026, 18:15 UTC
- Hostname
- pveland-us.rustedmaster.eu
- First seen
- 13 Sep 2026
- Lone Dog - SOLO ONLY [EU]|VANILLA|Monthly Full Wipes2/50
- PVE Land [EU]|SkillTree|Raidable Bases|EVENTS1/70
- Builder's Land Creative Building Sandbox | rustedmaster.eu0/100
- RustedMaster 5x EU | Vanilla | LootX5 | Max 5 | BiWeekly0/150
5 servers publish a rustedmaster.eu hostname.
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,^b,NA,^p,gmrust,cs166652,ts16,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp100 | Max players Slot count: 100. | |
ts16 | Group limit Teams cap at 16. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166652 | Build Build 166652. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Gameplay | ^p | PvE PvE: the world supplies the danger, not other players. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. | |
| Region | NA | North America In the server browser it appears under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 237 on averageUnranked238/2000
- 2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 72 on averageUnranked58/200
- 3LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 8+ · biweekly · 15 on averageUnranked19/30
- 4ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot RestNA · groups of 12+ · biweekly · 12 on averageUnranked11/100
- 5Isle of Misfits PVE • Skill Tree • Events •NA · groups of 8+ · biweekly · 9 on averageUnranked5/75
- 6US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-ProNA · groups of 8+ · biweekly · 6 on averageUnranked8/50
Briefing
quick answers, from the figures on this page01Ranking of PVE Land [US]|SkillTree|Raidable Bases|EVENTS among Rust servers: what is it?
In North America, PVE Land [US]|SkillTree|Raidable Bases|EVENTS is #349; globally, #2,111 on player hours over the last seven days, in the top 9% of ranked servers.
02How many players are on PVE Land [US]|SkillTree|Raidable Bases|EVENTS right now?
3 of 100 slots are filled on PVE Land [US]|SkillTree|Raidable Bases|EVENTS at this moment. Its seven-day average is 3 players; the peak is 7. Between the last 48 hours, 18:00 UTC saw the highest average: 6 players.
03The Rust version for PVE Land [US]|SkillTree|Raidable Bases|EVENTS: what is it?
Rust network protocol 2634 and build 166652 on Windows is what PVE Land [US]|SkillTree|Raidable Bases|EVENTS runs. To join, your game must share the protocol; Steam takes care of updating it.
04Is the performance on PVE Land [US]|SkillTree|Raidable Bases|EVENTS good?
Server fps over the last 48 hours: 56 average, 24 lowest. 100,322 entities at peak, counting buildings and deployables. Peak memory: 4,101 MB. Players feel lag when fps drops and entities climb.
05What is the host location for PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
With a NA tag, PVE Land [US]|SkillTree|Raidable Bases|EVENTS places itself in North America. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 66.51.99.151:28080 is its address.
06Current online status and reliability of PVE Land [US]|SkillTree|Raidable Bases|EVENTS: what is the data?
Live status: PVE Land [US]|SkillTree|Raidable Bases|EVENTS is up. Reported uptime puts the last restart at roughly 16 hours ago. 168 of 168 hours up in the last 7 full days; that is 100%. Its first appearance in Rust Server Now data was on 13 September 2026.
07How should you read the tags on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
For the in-game browser, PVE Land [US]|SkillTree|Raidable Bases|EVENTS declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): Slot count: 100; ts16 (Group limit): Teams cap at 16; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^b (Biweekly): Wipes on a two-week cycle; ^p (PvE): PvE: the world supplies the danger, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference; NA (North America): In the server browser it appears under North America. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Operator of PVE Land [US]|SkillTree|Raidable Bases|EVENTS: who runs it?
PVE Land [US]|SkillTree|Raidable Bases|EVENTS and 4 other servers we track share a rustedmaster.eu hostname, so they are most likely run by the same operator.
09On which Rust Server Now lists does PVE Land [US]|SkillTree|Raidable Bases|EVENTS appear?
PVE Land [US]|SkillTree|Raidable Bases|EVENTS appears on the following Rust Server Now lists: Modded Rust servers, Rust PvE servers, ranked by population and North America Rust servers. Under these filters, it appears on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
10On what timetable does PVE Land [US]|SkillTree|Raidable Bases|EVENTS wipe?
Its tag drives the prediction because too few of PVE Land [US]|SkillTree|Raidable Bases|EVENTS's wipes are recorded to confirm the schedule. Expect the next wipe on Thursday 15 October at 18:15 UTC. This world is 8 days 10 hours old. Its tags show a wipe every two weeks.
11What happens on wipe day for PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
On average, 12 players was the busiest its recent wipes got. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 6.
12Map selection on PVE Land [US]|SkillTree|Raidable Bases|EVENTS: what is it?
For PVE Land [US]|SkillTree|Raidable Bases|EVENTS, the map is procedural at size 3,500 with seed 58744231, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. The name of the map is: Custom Map.
13Which rules apply on PVE Land [US]|SkillTree|Raidable Bases|EVENTS, and what settings?
You will not find a gather rate in the name PVE Land [US]|SkillTree|Raidable Bases|EVENTS. The group limit is 16 players. pve is the game mode, no player-versus-player combat. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
14To join PVE Land [US]|SkillTree|Raidable Bases|EVENTS, what must you do?
To connect, open Rust, press F1, and enter client.connect 66.51.99.151:28080. You can also click Launch Rust here to open the game via Steam and join. You can find its website at https://rustedmaster.eu.
![Map of PVE Land [US]|SkillTree|Raidable Bases|EVENTS](/servers/66.51.99.151:28015/map.webp?v=5022779a8a)