Standard Deviation- PvE, No Decay, survival variable.
- Players now
- 0/50 0% full
- 7-day average
- 0 peak 1
- Rank
- #7,300 ▲ 110 this week
- Wiped
- 8d 15h ago · 1 Oct, 18:19 UTC
- Next wipe
- 26d 9h Thu 5 Nov, 19:00 UTC
- Team limit
- quad monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#7,300 on player hours | 68 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance58 server fps on average | 97 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 110 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
2 on recordThe force wipe · high confidence
- usual gap
- 6.9 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:19 | 1 | running |
| 24 Sep | Thu 20:06 | 1 | 6.9 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 32% of all ranked servers, top 62% in NA, #418 of the quad servers. Ranked on player hours over the last seven days.
Intel
- Address
- 66.51.98.74:28015
- Region
- NA
- Max players
- 50
- Group limit
- quad
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 18:19 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167398,ts4,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players Slot count: 50. | |
ts4 | Group limit Teams cap at 4. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^m | Monthly Monthly wipes, timed to Facepunch's force wipe. |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. | |
| Region | NA | North America In the server browser it appears under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 47 on averageUnranked11/140
- 2TIRust Chill Quad PVENA · quad · monthly · 2 on averageUnranked1/200
- 3Purrgatory PVE|NO RAID|NO KILL|NO DECAYNA · quad · monthly · 2 on averageUnranked1/50
- 4BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 13 on averageUnranked12/50
- 5[US] Exotic Haven |PVE|Monthly|Skills|Zombies|NoDecayNA · quad · monthly · 2 on averageUnranked0/250
- 6Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla.NA · quad · biweekly · 3 on averageUnranked2/50
Briefing
quick answers, from the figures on this page01Ranking of Standard Deviation- PvE, No Decay, survival variable. among Rust servers: what is it?
In North America, Standard Deviation- PvE, No Decay, survival variable. is #1,160; globally, #7,300 on player hours over the last seven days, in the top 32% of ranked servers. The quad group places it at #418.
02How many players are on Standard Deviation- PvE, No Decay, survival variable. right now?
The current population on Standard Deviation- PvE, No Decay, survival variable. is 0, against 50 slots. Averaging 0 players over seven days, it peaked at 1. The 48-hour peak time is 06:00 UTC, when it averaged 1 players.
03Version of Rust on Standard Deviation- PvE, No Decay, survival variable.: which one?
Rust network protocol 2634 and build 167398 on Linux is what Standard Deviation- PvE, No Decay, survival variable. runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of Standard Deviation- PvE, No Decay, survival variable.: is it smooth?
Server fps over the last 48 hours: 58 average, 14 lowest. 74,508 entities at peak, counting buildings and deployables. Peak memory: 2,799 MB. The lag players notice comes from low fps and rising entity counts.
05What is the host location for Standard Deviation- PvE, No Decay, survival variable.?
Standard Deviation- PvE, No Decay, survival variable. declares North America as its location via the NA tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 66.51.98.74:28015.
06Uptime and current status of Standard Deviation- PvE, No Decay, survival variable.: what are they?
Live status: Standard Deviation- PvE, No Decay, survival variable. is up. About 10 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 13 September 2026.
07The tags on Standard Deviation- PvE, No Decay, survival variable.: what do they mean?
For the in-game browser, Standard Deviation- PvE, No Decay, survival variable. declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^p (PvE): No player-versus-player combat; the world is the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference; NA (North America): In the server browser it appears under North America. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Standard Deviation- PvE, No Decay, survival variable. appear?
The Rust Server Now lists that carry Standard Deviation- PvE, No Decay, survival variable. are: Modded Rust servers, Rust PvE servers, ranked by population and North America Rust servers. Under these filters, it appears on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
09Standard Deviation- PvE, No Decay, survival variable. wipes on what schedule?
The only wipe for Standard Deviation- PvE, No Decay, survival variable. is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. This world is 8 days 15 hours old. The tags list monthly wipes.
10What happens on wipe day for Standard Deviation- PvE, No Decay, survival variable.?
1 players on average marked the busiest point of its recent wipes. 2 hours after the latest wipe, the crowd peaked. The crowd held above half that peak until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 2.
11Map selection on Standard Deviation- PvE, No Decay, survival variable.: what is it?
The map on Standard Deviation- PvE, No Decay, survival variable. is procedural, size 3,500 with seed 1, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12The rules and settings of Standard Deviation- PvE, No Decay, survival variable.: what are they?
No gather rate appears in the name Standard Deviation- PvE, No Decay, survival variable.. A maximum of 4 players per group is set (quad). This server runs pve, no combat between players. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
13What is the process to join Standard Deviation- PvE, No Decay, survival variable.?
To connect, open Rust, press F1, and enter client.connect 66.51.98.74:28015. You can also click Launch Rust here to open the game via Steam and join.
