- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #15,971 ▲ 926 this week
- Wiped
- 17d 10h ago · 22 Sep, 21:05 UTC
- Next wipe
- 26d 11h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#15,971 on player hours | 30 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance60 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 926 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordThe force wipe
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 1 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 66.51.98.56:28045
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 22 Sep 2026, 21:05 UTC
- Hostname
- –
- First seen
- 1 Oct 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp50 | Max players The server holds 50. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs165217 | Build Build 165217. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. | |
| Wipe schedule | ^m | Monthly Monthly wipes, timed to Facepunch's force wipe. |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 149 on averageUnranked32/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 120 on averageUnranked29/1000
- 3STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 104 on averageUnranked12/300
- 4666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 93 on averageUnranked9/750
- 5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 06.10EU · groups of 16+ · monthly · 91 on averageUnranked8/700
- 6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 04.10EU · groups of 16+ · monthly · 90 on averageUnranked8/700
Briefing
quick answers, from the figures on this page01Ranking of Deep Sea Sask among Rust servers: what is it?
The rank for Deep Sea Sask is #15,971 on seven-day player hours, in the top 70% of ranked servers.
02What is the player count on Deep Sea Sask?
0 of 50 slots are filled on Deep Sea Sask at this moment. It has averaged 0 players across the last seven days.
03What Rust version is Deep Sea Sask on?
The Rust build on Deep Sea Sask is network protocol 2633 and build 165217, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on Deep Sea Sask good?
Server fps over the last 48 hours: 60 average, 60 lowest. Entities reached 61,120 - buildings, deployables and the rest. The maximum memory used was 3,802 MB. Low fps plus a growing entity count equals lag for players.
05Location of Deep Sea Sask: where?
For Deep Sea Sask, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 66.51.98.56:28045.
06Uptime and current status of Deep Sea Sask: what are they?
Live status: Deep Sea Sask is up. The last restart happened around 8 days 14 hours ago, according to uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. Its first appearance in Rust Server Now data was on 1 October 2026.
07The tags on Deep Sea Sask: what do they mean?
The server browser reads these tags from Deep Sea Sask: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): The server holds 50; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does Deep Sea Sask show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Deep Sea Sask are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
09On what timetable does Deep Sea Sask wipe?
The estimate for Deep Sea Sask's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 17 days 10 hours have passed since its current world began. The tags list monthly wipes.
10The map for Deep Sea Sask: which one?
A procedural map of size 3,400 with seed 1410202462, generated by the game, is in use on Deep Sea Sask. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
11The rules and settings of Deep Sea Sask: what are they?
No gather rate appears in the name Deep Sea Sask. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is on.
12What is the process to join Deep Sea Sask?
Press F1 in Rust and enter client.connect 66.51.98.56:28045, or click Launch Rust here to open Rust via Steam and join.
