- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #15,971 ▲ 926 this week
- Wiped
- 31d 4h ago · 9 Sep, 02:23 UTC
- Next wipe
- 10d 19h Wed 21 Oct, 02:23 UTC
- Team limit
- 8 biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#15,971 on player hours | 30 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance90 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 926 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordBiweekly: 14 days after its last wipe
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 66.51.96.72:28060
- Region
- NA
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 9 Sep 2026, 02:23 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2633,^z,^y,^b,NA,gmrust,cs165217,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs165217 | Build Game build: 165217. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^b | Biweekly Every fortnight it wipes. |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Carbon is the plugin framework in use. | |
| Region | NA | North America The browser files it under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 31 on averageUnranked24/100
- 2Lumber BoyzNA · groups of 8+ · biweekly · 5 on averageUnranked3/50
- 3Vanilla++ CobaltRust.GG Solo/Duo/TrioNA · groups of 8+ · biweekly · 2 on averageUnranked1/100
- 4[NA] WPG Boneyard [No Tech Tree][BiWeekly][Max 4]NA · groups of 8+ · biweekly · 1 on averageUnranked1/100
- 5Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 166 on averageUnranked61/200
- 6Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 102 on averageUnranked34/200
Briefing
quick answers, from the figures on this page01What is the rank position of ScoobyD's Playground?
In North America, ScoobyD's Playground is #1,576; globally, #15,971 on player hours over the last seven days, in the top 70% of ranked servers.
02What is the player count on ScoobyD's Playground?
The current population on ScoobyD's Playground is 0, against 50 slots. The average population for the last seven days is 0.
03The Rust version for ScoobyD's Playground: what is it?
Version for ScoobyD's Playground: Rust network protocol 2633 and build 165217 on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on ScoobyD's Playground?
Server fps over the last 48 hours: 90 average, 86 lowest. Entities peaked at 43,239, including buildings, deployables and all other world objects. The maximum memory used was 3,843 MB. Players feel lag when fps drops and entities climb.
05What is the host location for ScoobyD's Playground?
ScoobyD's Playground declares North America as its location via the NA tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 66.51.96.72:28060.
06Current online status and reliability of ScoobyD's Playground: what is the data?
Live status: ScoobyD's Playground is up. The last restart happened around 10 days 17 hours ago, according to uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Now first saw it.
07The tags on ScoobyD's Playground: what do they mean?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Your game must run protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^b (Biweekly): Every fortnight it wipes; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The browser files it under North America: that is the tag set ScoobyD's Playground publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does ScoobyD's Playground show up in Rust Server Now lists and filters?
ScoobyD's Playground appears on the following Rust Server Now lists: Modded Rust servers and North America Rust servers. It appears on the server list when you apply these filters: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
09On what timetable does ScoobyD's Playground wipe?
The next wipe for ScoobyD's Playground is an estimate based on biweekly: 14 days after its last wipe. Expect the next wipe on Wednesday 21 October at 02:23 UTC. It has been running its current world for 31 days 4 hours. The tags publish a biweekly wipe schedule.
10The map for ScoobyD's Playground: which one?
A procedural map of size 3,000 with seed 315848369, generated by the game, is in use on ScoobyD's Playground. Size and seed together determine the map, which can be viewed on RustMaps from this page.
11Which rules apply on ScoobyD's Playground, and what settings?
The name ScoobyD's Playground does not state a gather rate. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. Modded is its browser category: plugins or settings change the game. You will find Carbon plugins running here. VAC, Valve's anti-cheat, is enabled.
12To join ScoobyD's Playground, what must you do?
Press F1 in Rust and enter client.connect 66.51.96.72:28060, or click Launch Rust here to open Rust via Steam and join.
