Paradise Lost
- Players now
- 0/100 0% full
- 7-day average
- 0 peak 1
- Rank
- #9,550 ▲ 387 this week
- Wiped
- 8d 11h ago · 1 Oct, 18:17 UTC
- Next wipe
- 26d 13h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#9,550 on player hours | 58 | |
| Uptime12 of the last 48 hours | 25 | |
| Performance37 server fps on average | 61 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 387 places this week | 52 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:17 | 1 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 42% of all ranked servers, top 70% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 66.51.96.53:28040
- Region
- NA
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 18:17 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,^m,NA,gmrust,cs166494,^q,ts8,^o| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp100 | Max players Capacity: 100. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166494 | Build Game build: 166494. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^m | Monthly Monthly wipes, timed to Facepunch's force wipe. |
| Mods and access | ^q | Premium Rust premium status is needed to get in. |
^o | Oxide Oxide (uMod) provides the plugin framework here. | |
| Region | NA | North America The browser files it under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked423/475
- 2Rustoria.co - US Long PremiumNA · groups of 14+ · monthly · 290 on averageUnranked228/250
- 3Rustopia.gg - US LargeNA · groups of 16+ · monthly · 282 on averageUnranked213/300
- 4Rusty Moose |US Small|NA · groups of 8+ · monthly · 257 on averageUnranked232/275
- 5[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 240 on averageUnranked280/400
- 6Rustafied.com - US Long - LargeNA · groups of 16+ · monthly · 195 on averageUnranked198/275
Briefing
quick answers, from the figures on this page01What is the rank position of Paradise Lost?
The seven-day player-hour rank for Paradise Lost is #9,550, top 42% of all ranked servers and #1,315 in North America.
02Current population on Paradise Lost: how busy is it?
Paradise Lost was last seen 36 hours ago and is offline at this moment. Averaging 0 players over seven days, it peaked at 1. The 48-hour peak time is 09:00 UTC, when it averaged 1 players.
03Version of Rust on Paradise Lost: which one?
Version for Paradise Lost: Rust network protocol 2634 and build 166494 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of Paradise Lost: is it smooth?
For the last 48 hours, average server fps was 37, with a minimum of 19. Entities peaked at 102,680, including buildings, deployables and all other world objects. Memory usage reached 7,807 MB at its highest. Low fps plus a growing entity count equals lag for players.
05Where can you find Paradise Lost physically?
The location Paradise Lost lists is North America, indicated by the NA tag. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 66.51.96.53:28040.
06Current online status and reliability of Paradise Lost: what is the data?
Live status: Paradise Lost is down; last seen 36 hours ago. Reported uptime puts the last restart at roughly 6 days 22 hours ago. 138 of 168 hours up in the last 7 full days; that is 82%. Its first appearance in Rust Server Now data was on 13 September 2026.
07What is the meaning of each tag on Paradise Lost?
gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): Capacity: 100; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^q (Premium): Rust premium status is needed to get in; ^o (Oxide): Oxide (uMod) provides the plugin framework here; NA (North America): The browser files it under North America: that is the tag set Paradise Lost publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Paradise Lost appear?
Paradise Lost appears on the following Rust Server Now lists: Rust community servers, live and North America Rust servers. It appears on the server list when you apply these filters: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
09Paradise Lost wipes on what schedule?
Paradise Lost takes a single wipe each month, the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. This world is 8 days 11 hours old. A monthly wipe schedule is published in its tags.
10What happens on wipe day for Paradise Lost?
The average busiest point of its recent wipes was 1 players. The latest wipe saw its peak 9 hours in.
11Map selection on Paradise Lost: what is it?
For Paradise Lost, the map is procedural at size 3,750 with seed 1569780013, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12The rules and settings of Paradise Lost: what are they?
No gather rate appears in the name Paradise Lost. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. You will find Oxide plugins running here. Rust premium status is needed to get in. VAC, Valve's anti-cheat, is disabled.
13Joining Paradise Lost: what are the steps?
To connect, open Rust, press F1, and enter client.connect 66.51.96.53:28040. You can also click Launch Rust here to open the game via Steam and join. Rust premium status is needed to get in.
