- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #15,479 ▲ 371 this week
- Wiped
- 33d 6h ago · 7 Sep, 01:33 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,479 on player hours | 33 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 371 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 66.248.205.61:8888
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 7 Sep 2026, 01:33 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs163207 | Build This server runs build 163207. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 467 on averageUnranked399/350
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 465 on averageUnranked263/225
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 446 on averageUnranked226/225
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked340/375
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 373 on averageUnranked235/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 331 on averageUnranked217/225
Briefing
quick answers, from the figures on this page01Ranking of Amazing Rust RED #1 [DEV] among Rust servers: what is it?
In the top 67% of all ranked servers, Amazing Rust RED #1 [DEV] holds #15,479 for player hours over the last seven days.
02What is the player count on Amazing Rust RED #1 [DEV]?
Amazing Rust RED #1 [DEV] was last seen 17 days 6 hours ago and is offline at this moment.
03The Rust version for Amazing Rust RED #1 [DEV]: what is it?
The Rust build on Amazing Rust RED #1 [DEV] is network protocol 2633 and build 163207, on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find Amazing Rust RED #1 [DEV] physically?
No region is published by Amazing Rust RED #1 [DEV]. Rust Server Now does not verify machine locations; it only shows where a server says it is. 66.248.205.61:8888 is its address.
05Current online status and reliability of Amazing Rust RED #1 [DEV]: what is the data?
Currently offline: Amazing Rust RED #1 [DEV]; last seen 17 days 6 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. 13 September 2026 is when Rust Server Now first saw it.
06How should you read the tags on Amazing Rust RED #1 [DEV]?
gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs163207 (Build): This server runs build 163207; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none: that is the tag set Amazing Rust RED #1 [DEV] publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does Amazing Rust RED #1 [DEV] show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Amazing Rust RED #1 [DEV] are: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08Amazing Rust RED #1 [DEV] wipes on what schedule?
Too few wipes are recorded for Amazing Rust RED #1 [DEV] to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 33 days 6 hours.
09What map is running on Amazing Rust RED #1 [DEV]?
A procedural map, generated by the game, is in use on Amazing Rust RED #1 [DEV].
10The rules and settings of Amazing Rust RED #1 [DEV]: what are they?
No gather rate appears in the name Amazing Rust RED #1 [DEV]. Up to 8 players can group, which is the game's default. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
11Joining Amazing Rust RED #1 [DEV]: what are the steps?
Press F1 in Rust and enter client.connect 66.248.205.61:8888, or click Launch Rust here to open Rust via Steam and join.