RYZE PROJECT
- Players now
- 0/50 0% full
- 7-day average
- 1 peak 4
- Rank
- #3,552 ▲ 451 this week
- Wiped
- 1d 18h ago · 9 Oct, 09:37 UTC
- Next wipe
- 5d 4h Fri 16 Oct, 08:32 UTC
- Team limit
- 8 weekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 50 on average | 2 | |
|---|---|---|
| Standing#3,552 on player hours | 84 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance182 server fps on average | 100 | |
| Wipe hold25% of wipes kept half their crowd | 25 | |
| Momentumup 451 places this week | 56 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 4 players.
Daily average and peak, UTC.
Wipe record
6 on recordIts weekly schedule tag · low confidence
- usual gap
- 6.7 days between real wipes
- on rhythm
- 40% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 25% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 9 Oct | Fri 08:32 | 0 before | running |
| 2 Oct | Fri 15:35 | 4 | 6.7 days |
| 25 Sep | Fri 07:16 | 2 | 7.3 days |
| 24 Sep | Thu 17:57 | 2 | 0.6 days |
| 22 Sep | Tue 15:48 | 1 | 2.1 days |
| 13 Sep | Sun 20:41 | 3 | 8.8 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 16% of all ranked servers, top 45% in EU. Ranked on player hours over the last seven days.
Intel
- Address
- 65.109.115.184:20820
- Region
- EU
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- weekly
- Last wipe
- 9 Oct 2026, 09:37 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^w,^v,EU,gmvanilla,cs167398,ts8,^o^z| Game | gmvanilla | Game mode Survival in vanilla form. |
mp50 | Max players The server holds 50. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Wipe schedule | ^w | Weekly The wipe comes each week. |
| Difficulty | ^v | Vanilla Pure Facepunch Rust: rates, kits and rules unchanged. |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | EU | Europe Europe is the browser listing for this server. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 113 on averageUnranked33/225
- 2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 91 on averageUnranked88/100
- 3[EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 25 on averageUnranked10/175
- 4TRAVELER SOLO [MAX 1] Wipe 05.10EU · no group limit · weekly · 21 on averageUnranked3/100
- 5Arcane Magic Rust #4 - NoLimit Modded | TP | KitsEU · groups of 8+ · weekly · 19 on averageUnranked3/100
- 6podpivas х1000000EU · groups of 8+ · weekly · 2 on averageUnranked0/100
Briefing
quick answers, from the figures on this page01Ranking of RYZE PROJECT among Rust servers: what is it?
The seven-day player-hour rank for RYZE PROJECT is #3,552, top 16% of all ranked servers and #1,270 in Europe.
02What is the player count on RYZE PROJECT?
Right now, 0 players occupy the 50 slots on RYZE PROJECT. Averaging 1 players over seven days, it peaked at 4. The 48-hour peak time is 16:00 UTC, when it averaged 4 players.
03Version of Rust on RYZE PROJECT: which one?
Version for RYZE PROJECT: Rust network protocol 2634 and build 167398 on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of RYZE PROJECT: is it smooth?
For the last 48 hours, average server fps was 182, with a minimum of 120. Entities peaked at 88,434, including buildings, deployables and all other world objects. Peak memory: 2,891 MB. Low fps plus a growing entity count equals lag for players.
05Location of RYZE PROJECT: where?
The location RYZE PROJECT lists is Europe, indicated by the EU tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 65.109.115.184:20820.
06How reliable is RYZE PROJECT, and is it online?
Live status: RYZE PROJECT is up. The last restart happened around 23 hours ago, according to uptime. 160 of 168 hours up in the last 7 full days; that is 95%. 13 September 2026 is when Rust Server Now first saw it.
07How should you read the tags on RYZE PROJECT?
For the in-game browser, RYZE PROJECT declares the following tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server holds 50; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^w (Weekly): The wipe comes each week; ^v (Vanilla): Pure Facepunch Rust: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply; EU (Europe): Europe is the browser listing for this server. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does RYZE PROJECT appear?
These Rust Server Now lists include RYZE PROJECT: Best EU Rust servers and Modded Rust servers. Under these filters, it appears on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
09On what timetable does RYZE PROJECT wipe?
The prediction follows its tag: too few of RYZE PROJECT's wipes are on record to confirm the schedule. Friday 16 October at 08:32 UTC is when the next wipe is due. It has been running its current world for 42 hours. Its tags state a weekly wipe schedule.
10On wipe day, what changes for RYZE PROJECT?
The average busiest point of its recent wipes was 3 players. 21 hours after the latest wipe, the crowd peaked. The crowd held above half that peak until the next wipe in 25% of its recent wipes. In the other cases, the crowd fell below half by day 2.
11What map is running on RYZE PROJECT?
The map on RYZE PROJECT is procedural, size 3,650 with seed 1988292877, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on RYZE PROJECT, and what settings?
No gather rate appears in the name RYZE PROJECT. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. It uses the term vanilla for itself: pure Facepunch Rust: rates, kits and rules unchanged. The VAC anti-cheat from Valve is on.
13To join RYZE PROJECT, what must you do?
In Rust, press F1 and run client.connect 65.109.115.184:20820; or use Launch Rust on this page to connect through Steam. The server's website: https://discord.com/invite/nbB3pn2X.
