- Players now
- 0/100 0% full
- 7-day average
- 0 peak –
- Rank
- #16,004 top 70%
- Wiped
- 6d 15h ago · 3 Oct, 23:40 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#16,004 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 64.99.197.249:28015
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 23:40 UTC
- Hostname
- –
- First seen
- 3 Oct 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp100 | Max players Capacity: 100. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build Game build: 166652. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 461 on averageUnranked586/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 452 on averageUnranked604/650
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 429 on averageUnranked618/650
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked186/200
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 359 on averageUnranked411/440
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 324 on averageUnranked441/450
Briefing
quick answers, from the figures on this page01Where does Oldskool sit in the rankings?
In the top 70% of all ranked servers, Oldskool holds #16,004 for player hours over the last seven days.
02What is the player count on Oldskool?
Offline: Oldskool last responded 6 days 15 hours ago. The average population for the last seven days is 0.
03Version of Rust on Oldskool: which one?
Rust network protocol 2634 and build 166652 on Linux is what Oldskool runs. Steam updates your game so your protocol matches; that is required to join.
04Location of Oldskool: where?
No region is published by Oldskool. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 64.99.197.249:28015.
05Uptime and current status of Oldskool: what are they?
Right now Oldskool shows as offline; last seen 6 days 15 hours ago. It was up 0% of the time over the last 6 full days: 0 of 144 hours. 3 October 2026 is when Rust Server Now first saw it.
06How should you read the tags on Oldskool?
For the in-game browser, Oldskool declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does Oldskool show up in Rust Server Now lists and filters?
Oldskool appears on the following Rust Server Now lists: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
08On what timetable does Oldskool wipe?
Too few wipes are recorded for Oldskool to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 6 days 15 hours old.
09The map for Oldskool: which one?
A procedural map, generated by the game, is in use on Oldskool.
10Which rules apply on Oldskool, and what settings?
No gather rate appears in the name Oldskool. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it listed under Community in the server browser; it is a community server. The VAC anti-cheat from Valve is on.
11To join Oldskool, what must you do?
Press F1 in Rust and enter client.connect 64.99.197.249:28015, or click Launch Rust here to open Rust via Steam and join.