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Offlinechecked 2d ago · scouted since 23 Sep 2026

A Dev Shockbyte Server

Modded oxide
Join server
Evaluation 20 Bronze #15,595 on player hours
Players now
0/16
0% full
7-day average
0
peak 1
Rank
#15,595
▼ 777 this week
Wiped
3d 9h
ago · 6 Oct, 09:51 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing32Uptime–Performance–Wipe hold0Momentum48
Population0 of 16 on average 0
Standing#15,595 on player hours 32
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 777 places this week 48

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
6 Oct Tue 09:31 1 running
29 Sep Tue 13:01 1 6.9 days
28 Sep Mon 15:25 1 0.9 days

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 23 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep3 Oct6 Oct9 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of A Dev Shockbyte Server
Map
Procedural Map
Size
4500
Seed
50000
Open on RustMaps
Address
64.58.124.176:21253
Region
–
Max players
16
Group limit
8, the default
Wipe schedule
–
Last wipe
6 Oct 2026, 09:51 UTC
Hostname
–
First seen
23 Sep 2026

Server tags

what each tag it publishes means · mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp16Max players The server holds 16.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Your game must run protocol 2634.
cs166652Build Build 166652.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code The region code is blank.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Where does A Dev Shockbyte Server sit in the rankings?

The rank for A Dev Shockbyte Server is #15,595 on seven-day player hours, in the top 68% of ranked servers.

02Current population on A Dev Shockbyte Server: how busy is it?

Right now A Dev Shockbyte Server is not online; its last appearance was 2 days 5 hours ago. Averaging 0 players over seven days, it peaked at 1.

Server details
03Version of Rust on A Dev Shockbyte Server: which one?

Rust network protocol 2634 and build 166652 on Linux is what A Dev Shockbyte Server runs. Steam updates your game so your protocol matches; that is required to join.

04What is the host location for A Dev Shockbyte Server?

There is no region published by A Dev Shockbyte Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 64.58.124.176:21253.

05Current online status and reliability of A Dev Shockbyte Server: what is the data?

Currently offline: A Dev Shockbyte Server; last seen 2 days 5 hours ago. 76 of 168 hours up in the last 7 full days; that is 45%. 23 September 2026 is when Rust Server Now first saw it.

Lists & Tags
06The tags on A Dev Shockbyte Server: what do they mean?

For the in-game browser, A Dev Shockbyte Server declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp16 (Max players): The server holds 16; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07On which Rust Server Now lists does A Dev Shockbyte Server appear?

These Rust Server Now lists include A Dev Shockbyte Server: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe Info
08On what timetable does A Dev Shockbyte Server wipe?

No next wipe can be predicted: A Dev Shockbyte Server wipes at irregular times. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 3 days 9 hours old.

09What does A Dev Shockbyte Server look like on wipe day?

On average, 1 players was the busiest its recent wipes got. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 2.

Server Rules
10Map selection on A Dev Shockbyte Server: what is it?

A procedural map of size 4,500 with seed 50000, generated by the game, is in use on A Dev Shockbyte Server. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

11Which rules apply on A Dev Shockbyte Server, and what settings?

You will not find a gather rate in the name A Dev Shockbyte Server. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. Valve's VAC anti-cheat is not active.

Join Info
12Joining A Dev Shockbyte Server: what are the steps?

To connect, open Rust, press F1, and enter client.connect 64.58.124.176:21253. You can also click Launch Rust here to open the game via Steam and join.