- Players now
- 0/16 0% full
- 7-day average
- 0 peak 1
- Rank
- #15,595 ▼ 777 this week
- Wiped
- 3d 9h ago · 6 Oct, 09:51 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 16 on average | 0 | |
|---|---|---|
| Standing#15,595 on player hours | 32 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 777 places this week | 48 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 6 Oct | Tue 09:31 | 1 | running |
| 29 Sep | Tue 13:01 | 1 | 6.9 days |
| 28 Sep | Mon 15:25 | 1 | 0.9 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 23 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 64.58.124.176:21253
- Region
- –
- Max players
- 16
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 6 Oct 2026, 09:51 UTC
- Hostname
- –
- First seen
- 23 Sep 2026
Server tags
what each tag it publishes means ·mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp16 | Max players The server holds 16. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build Build 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Survivors.gg | 2 x Vanilla | Monthlygroups of 30+ · monthly · 160 on averageUnranked115/200
- 2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 138 on averageUnranked96/1000
- 3STEEL RUST /ДЛЯ НОВИЧКОВ /EU Thursday 08.10EU · groups of 70+ · monthly · 132 on averageUnranked67/300
- 4ShockRust | Blue | NoLimitno group limit · 130 on averageUnranked262/400
- 5RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 9.10EU · groups of 16+ · weekly · 112 on averageUnranked184/225
- 6666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 07.10EU · groups of 16+ · monthly · 110 on averageUnranked16/750
Briefing
quick answers, from the figures on this page01Where does A Dev Shockbyte Server sit in the rankings?
The rank for A Dev Shockbyte Server is #15,595 on seven-day player hours, in the top 68% of ranked servers.
02Current population on A Dev Shockbyte Server: how busy is it?
Right now A Dev Shockbyte Server is not online; its last appearance was 2 days 5 hours ago. Averaging 0 players over seven days, it peaked at 1.
03Version of Rust on A Dev Shockbyte Server: which one?
Rust network protocol 2634 and build 166652 on Linux is what A Dev Shockbyte Server runs. Steam updates your game so your protocol matches; that is required to join.
04What is the host location for A Dev Shockbyte Server?
There is no region published by A Dev Shockbyte Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 64.58.124.176:21253.
05Current online status and reliability of A Dev Shockbyte Server: what is the data?
Currently offline: A Dev Shockbyte Server; last seen 2 days 5 hours ago. 76 of 168 hours up in the last 7 full days; that is 45%. 23 September 2026 is when Rust Server Now first saw it.
06The tags on A Dev Shockbyte Server: what do they mean?
For the in-game browser, A Dev Shockbyte Server declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp16 (Max players): The server holds 16; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07On which Rust Server Now lists does A Dev Shockbyte Server appear?
These Rust Server Now lists include A Dev Shockbyte Server: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
08On what timetable does A Dev Shockbyte Server wipe?
No next wipe can be predicted: A Dev Shockbyte Server wipes at irregular times. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 3 days 9 hours old.
09What does A Dev Shockbyte Server look like on wipe day?
On average, 1 players was the busiest its recent wipes got. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 2.
10Map selection on A Dev Shockbyte Server: what is it?
A procedural map of size 4,500 with seed 50000, generated by the game, is in use on A Dev Shockbyte Server. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
11Which rules apply on A Dev Shockbyte Server, and what settings?
You will not find a gather rate in the name A Dev Shockbyte Server. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. Valve's VAC anti-cheat is not active.
12Joining A Dev Shockbyte Server: what are the steps?
To connect, open Rust, press F1, and enter client.connect 64.58.124.176:21253. You can also click Launch Rust here to open the game via Steam and join.
