Rusty Zombie 4Netplayers
- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #15,478 ▲ 372 this week
- Wiped
- 36d 23h ago · 4 Sep, 06:18 UTC
- Next wipe
- – not predictable yet
- Team limit
- quad no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,478 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 372 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers, #616 of the quad servers. Ranked on player hours over the last seven days.
Intel
- Address
- 51.83.238.216:29200
- Region
- –
- Max players
- 10
- Group limit
- quad
- Wipe schedule
- –
- Last wipe
- 4 Sep 2026, 06:18 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2633,^s,gmsoftcore,cs164530,ts4,^o^z| Game | gmsoftcore | Game mode The mode is softcore, with easier rules. |
mp10 | Max players The server holds 10. | |
ts4 | Group limit Teams cap at 4. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs164530 | Build Build 164530. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Difficulty | ^s | Softcore This is Facepunch softcore: part of your inventory survives death. |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Asgard 2服 中国|官方|二倍|软核新手服 10.10更EA · quad · biweekly · 2 on averageUnranked1/233
- 2wuduan serverquad · 1 on averageUnranked1/20
- 3[EA] Softcore 1quad · monthly · 144 on averageUnranked102/350
- 4[EU] Facepunch Softcore 1EU · quad · monthly · 116 on averageUnranked29/400
- 5Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 63 on averageUnranked83/150
- 6LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 33 on averageUnranked31/200
Briefing
quick answers, from the figures on this page01Where does Rusty Zombie 4Netplayers sit in the rankings?
The rank for Rusty Zombie 4Netplayers is #15,478 on seven-day player hours, in the top 70% of ranked servers. Its place in quad: #616.
02Current population on Rusty Zombie 4Netplayers: how busy is it?
Offline: Rusty Zombie 4Netplayers last responded 22 days 19 hours ago.
03The Rust version for Rusty Zombie 4Netplayers: what is it?
The Rust build on Rusty Zombie 4Netplayers is network protocol 2633 and build 164530, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04What is the host location for Rusty Zombie 4Netplayers?
No region is published by Rusty Zombie 4Netplayers. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 51.83.238.216:29200 is its address.
05Current online status and reliability of Rusty Zombie 4Netplayers: what is the data?
Currently offline: Rusty Zombie 4Netplayers; last seen 22 days 19 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. Its first appearance in Rust Server Now data was on 13 September 2026.
06What is the meaning of each tag on Rusty Zombie 4Netplayers?
The server browser reads these tags from Rusty Zombie 4Netplayers: gmsoftcore (Game mode): The mode is softcore, with easier rules; mp10 (Max players): The server holds 10; ts4 (Group limit): Teams cap at 4; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^s (Softcore): This is Facepunch softcore: part of your inventory survives death; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does Rusty Zombie 4Netplayers show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Rusty Zombie 4Netplayers are: Modded Rust servers and Rust servers with zombie in the name. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
08On what timetable does Rusty Zombie 4Netplayers wipe?
The record for Rusty Zombie 4Netplayers holds too few wipes to reveal a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 36 days 23 hours have passed since its current world began.
09Map selection on Rusty Zombie 4Netplayers: what is it?
A procedural map of size 4,500 with seed 526772873, generated by the game, is in use on Rusty Zombie 4Netplayers. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
10Which rules apply on Rusty Zombie 4Netplayers, and what settings?
No gather rate appears in the name Rusty Zombie 4Netplayers. A maximum of 4 players per group is set (quad). This server runs softcore, Facepunch's lighter mode: part of your loot stays with you. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is on.
11Joining Rusty Zombie 4Netplayers: what are the steps?
Press F1 in Rust and enter client.connect 51.83.238.216:29200, or click Launch Rust here to open Rust via Steam and join.
