- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #9,378 top 41%
- Wiped
- 5d 23h ago · 4 Oct, 11:03 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#9,378 on player hours | 59 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance30 server fps on average | 50 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 4 Oct | Sun 11:03 | 1 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 4 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 51.83.238.197:28100
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 11:03 UTC
- Hostname
- –
- First seen
- 4 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8| Game | gmvanilla | Game mode Survival in vanilla form. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166652 | Build This server runs build 166652. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 465 on averageUnranked591/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 459 on averageUnranked491/525
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 437 on averageUnranked474/500
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 421 on averageUnranked239/250
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 368 on averageUnranked348/380
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 328 on averageUnranked388/450
Briefing
quick answers, from the figures on this page01Where does 4Netplayers Rust Server sit in the rankings?
In the top 41% of all ranked servers, 4Netplayers Rust Server holds #9,378 for player hours over the last seven days.
02Current population on 4Netplayers Rust Server: how busy is it?
The current population on 4Netplayers Rust Server is 0, against 10 slots. Averaging 0 players over seven days, it peaked at 1.
03Version of Rust on 4Netplayers Rust Server: which one?
Version for 4Netplayers Rust Server: Rust network protocol 2634 and build 166652 on Linux. Steam updates your game so your protocol matches; that is required to join.
04Performance of 4Netplayers Rust Server: is it smooth?
Average server fps for the last 48 hours was 30; the lowest was 28. Entities peaked at 93,578, including buildings, deployables and all other world objects. Memory usage reached 2,868 MB at its highest. Low fps plus a growing entity count equals lag for players.
05Where can you find 4Netplayers Rust Server physically?
For 4Netplayers Rust Server, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 51.83.238.197:28100.
06Current online status and reliability of 4Netplayers Rust Server: what is the data?
Live status: 4Netplayers Rust Server is up. Reported uptime puts the last restart at roughly 4 days 1 hours ago. Over the last 5 full days, 120 of 120 hours were online, or 100%. Its first appearance in Rust Server Now data was on 4 October 2026.
07What is the meaning of each tag on 4Netplayers Rust Server?
The server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server holds 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): This server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does 4Netplayers Rust Server show up in Rust Server Now lists and filters?
4Netplayers Rust Server appears on the following Rust Server Now lists: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
09On what timetable does 4Netplayers Rust Server wipe?
The record for 4Netplayers Rust Server holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 5 days 23 hours have passed since its current world began.
10What happens on wipe day for 4Netplayers Rust Server?
1 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in.
11The map for 4Netplayers Rust Server: which one?
The map on 4Netplayers Rust Server is procedural, size 4,000 with seed 6942067, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12The rules and settings of 4Netplayers Rust Server: what are they?
No gather rate appears in the name 4Netplayers Rust Server. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is on.
13What is the process to join 4Netplayers Rust Server?
To connect, open Rust, press F1, and enter client.connect 51.83.238.197:28100. You can also click Launch Rust here to open the game via Steam and join.
