Rust Server Now
70,414 playing Find a server
Offlinechecked 24d ago · scouted since 15 Sep 2026

CSE Network | Rust | DEV

Modded carbon
Join server
Evaluation – Bronze #15,468 on player hours
Players now
0/5
0% full
7-day average
0
peak –
Rank
#15,468
not ranked yet
Wiped
25d 14h
ago · 14 Sep, 17:18 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing–Uptime–Performance–Wipe hold–Momentum–
Populationno average yet –
Standing#15,468 on player hours –
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
51.83.197.88:28015
Region
–
Max players
5
Group limit
8, the default
Wipe schedule
–
Last wipe
14 Sep 2026, 17:18 UTC
Hostname
–
First seen
15 Sep 2026

Server tags

what each tag it publishes means · mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y
GamegmrustGame mode Survival in the standard Rust format.
mp5Max players The server holds 5.
ts8Group limit Team cap 8, which is the game default.
v2633Protocol Protocol 2633: match it to join.
cs163794Build Game build: 163794.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code The region code is blank.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.

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  6. 6
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Briefing

quick answers, from the figures on this page
Current Players
01What is the rank position of CSE Network | Rust | DEV?

The rank for CSE Network | Rust | DEV is #15,468 on seven-day player hours, in the top – of ranked servers.

02How many players are on CSE Network | Rust | DEV right now?

Offline: CSE Network | Rust | DEV last responded 24 days 21 hours ago.

Server Info
03Version of Rust on CSE Network | Rust | DEV: which one?

Version for CSE Network | Rust | DEV: Rust network protocol 2633 and build 163794 on Linux. Steam updates your game so your protocol matches; that is required to join.

04What is the host location for CSE Network | Rust | DEV?

There is no region published by CSE Network | Rust | DEV. Rust Server Now does not verify machine locations; it only shows where a server says it is. 51.83.197.88:28015 is its address.

05How reliable is CSE Network | Rust | DEV, and is it online?

Currently offline: CSE Network | Rust | DEV; last seen 24 days 21 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. 15 September 2026 is when Rust Server Now first saw it.

Lists & Tags
06What is the meaning of each tag on CSE Network | Rust | DEV?

For the in-game browser, CSE Network | Rust | DEV declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): The server holds 5; ts8 (Group limit): Team cap 8, which is the game default; v2633 (Protocol): Protocol 2633: match it to join; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Plugin framework: Carbon. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07Where does CSE Network | Rust | DEV show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry CSE Network | Rust | DEV are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe Schedule
08CSE Network | Rust | DEV wipes on what schedule?

The record for CSE Network | Rust | DEV holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 25 days 14 hours have passed since its current world began.

Rules & Settings
09What map is running on CSE Network | Rust | DEV?

A procedural map, generated by the game, is in use on CSE Network | Rust | DEV.

10The rules and settings of CSE Network | Rust | DEV: what are they?

You will not find a gather rate in the name CSE Network | Rust | DEV. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Carbon. Valve's VAC anti-cheat is active.

Join Info
11To join CSE Network | Rust | DEV, what must you do?

To connect, open Rust, press F1, and enter client.connect 51.83.197.88:28015. You can also click Launch Rust here to open the game via Steam and join.