Rust @ ServerProject.net
- Players now
- 0/30 0% full
- 7-day average
- 0 peak –
- Rank
- #16,000 ▲ 897 this week
- Wiped
- 27d 0h ago · 13 Sep, 12:44 UTC
- Next wipe
- – not predictable yet
- Team limit
- quad no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 30 on average | 0 | |
|---|---|---|
| Standing#16,000 on player hours | 30 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance60 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 897 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers, #639 of the quad servers. Ranked on player hours over the last seven days.
Intel
- Address
- 51.83.172.143:29004
- Region
- –
- Max players
- 30
- Group limit
- quad
- Wipe schedule
- –
- Last wipe
- 13 Sep 2026, 12:44 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp30 | Max players Capacity: 30. | |
ts4 | Group limit 4 is the team cap. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs163794 | Build Game build: 163794. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 19 on averageUnranked18/100
- 2RUSTUGAL | EU/PT | Vanilla+ | Raid ProtectionEU · quad · 7 on averageUnranked9/100
- 3LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 6 on averageUnranked5/100
- 4PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on averageUnranked3/200
- 5[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 5 on averageUnranked6/100
- 6#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on averageUnranked12/80
Briefing
quick answers, from the figures on this page01Where does Rust @ ServerProject.net sit in the rankings?
In the top 70% of all ranked servers, Rust @ ServerProject.net holds #16,000 for player hours over the last seven days. The quad group places it at #639.
02How many players are on Rust @ ServerProject.net right now?
The current population on Rust @ ServerProject.net is 0, against 30 slots. The average population for the last seven days is 0.
03The Rust version for Rust @ ServerProject.net: what is it?
Rust network protocol 2633 and build 163794 on Linux is what Rust @ ServerProject.net runs. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on Rust @ ServerProject.net?
Server fps over the last 48 hours: 60 average, 60 lowest. Entities reached 50,152 - buildings, deployables and the rest. The maximum memory used was 1,784 MB. The lag players notice comes from low fps and rising entity counts.
05Where can you find Rust @ ServerProject.net physically?
No region is published by Rust @ ServerProject.net. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 51.83.172.143:29004.
06How reliable is Rust @ ServerProject.net, and is it online?
Live status: Rust @ ServerProject.net is up. Reported uptime puts the last restart at roughly 7 hours ago. 168 of 168 hours up in the last 7 full days; that is 100%. Its first appearance in Rust Server Now data was on 13 September 2026.
07How should you read the tags on Rust @ ServerProject.net?
The server browser reads these tags from Rust @ ServerProject.net: gmrust (Game mode): Standard Rust survival is the game mode; mp30 (Max players): Capacity: 30; ts4 (Group limit): 4 is the team cap; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does Rust @ ServerProject.net show up in Rust Server Now lists and filters?
Rust @ ServerProject.net appears on the following Rust Server Now lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
09Rust @ ServerProject.net wipes on what schedule?
Too few wipes are recorded for Rust @ ServerProject.net to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 27 days.
10The map for Rust @ ServerProject.net: which one?
The map on Rust @ ServerProject.net is procedural, size 3,000 with seed 11124, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
11The rules and settings of Rust @ ServerProject.net: what are they?
You will not find a gather rate in the name Rust @ ServerProject.net. A maximum of 4 players per group is set (quad). This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. Valve's VAC anti-cheat is active.
12What is the process to join Rust @ ServerProject.net?
To connect, open Rust, press F1, and enter client.connect 51.83.172.143:29004. You can also click Launch Rust here to open the game via Steam and join. The server's website: https://ServerProject.net/en.
