Project Fallout 2x - In Development
- Players now
- 0/125 0% full
- 7-day average
- 0 peak –
- Rank
- #16,010 ▲ 887 this week
- Wiped
- 2h ago · 10 Oct, 20:11 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 125 on average | 0 | |
|---|---|---|
| Standing#16,010 on player hours | 29 | |
| Uptime2 of the last 48 hours | 4 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 887 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 9.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 10 Oct | Sat 19:51 | 0 before | running |
| 21 Sep | Mon 16:01 | 0 | – |
| 20 Sep | Sun 22:31 | 0 | 0.7 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 51.81.49.81:28015
- Region
- –
- Max players
- 125
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 10 Oct 2026, 20:11 UTC
- Hostname
- –
- First seen
- 19 Sep 2026
Server tags
what each tag it publishes means ·mp125,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y| Game | gmrust | Game mode Survival in the standard Rust format. |
mp125 | Max players Slot count: 125. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon Carbon is the plugin framework in use. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 682 on averageUnranked897/950
- 2Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 522 on averageUnranked602/650
- 3MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 344 on averageUnranked387/500
- 4Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 329 on averageUnranked265/330
- 5EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 304 on averageUnranked376/395
- 6Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 287 on averageUnranked120/170
Briefing
quick answers, from the figures on this page01Where does Project Fallout 2x - In Development sit in the rankings?
The rank for Project Fallout 2x - In Development is #16,010 on seven-day player hours, in the top 71% of ranked servers.
02Current population on Project Fallout 2x - In Development: how busy is it?
Right now, 0 players occupy the 125 slots on Project Fallout 2x - In Development. It has averaged 0 players across the last seven days.
03What Rust version is Project Fallout 2x - In Development on?
The Rust build on Project Fallout 2x - In Development is network protocol 2634 and build 167398, on Linux. Steam updates your game so your protocol matches; that is required to join.
04Location of Project Fallout 2x - In Development: where?
No region is published by Project Fallout 2x - In Development. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 51.81.49.81:28015.
05How reliable is Project Fallout 2x - In Development, and is it online?
Right now Project Fallout 2x - In Development shows as online. 88 of 168 hours up in the last 7 full days; that is 52%. Its first appearance in Rust Server Now data was on 19 September 2026.
06The tags on Project Fallout 2x - In Development: what do they mean?
The server browser reads these tags from Project Fallout 2x - In Development: gmrust (Game mode): Survival in the standard Rust format; mp125 (Max players): Slot count: 125; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does Project Fallout 2x - In Development show up in Rust Server Now lists and filters?
These Rust Server Now lists include Project Fallout 2x - In Development: 2× Rust servers, ranked live and Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.
08Project Fallout 2x - In Development wipes on what schedule?
Project Fallout 2x - In Development wipes on no fixed pattern, so the next wipe cannot be predicted. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 2 hours old.
09What does Project Fallout 2x - In Development look like on wipe day?
On average, 0 players was the busiest its recent wipes got. 0 hours after the latest wipe, the crowd peaked.
10The map for Project Fallout 2x - In Development: which one?
A procedural map, generated by the game, is in use on Project Fallout 2x - In Development.
11Which rules apply on Project Fallout 2x - In Development, and what settings?
Its name carries a 2x gather rate for Project Fallout 2x - In Development. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. Valve's VAC anti-cheat is active.
12What is the process to join Project Fallout 2x - In Development?
In Rust, press F1 and run client.connect 51.81.49.81:28015; or use Launch Rust on this page to connect through Steam.